Add display components 041-065; move Icon into display; QR via rsc.io/qr
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@@ -0,0 +1,73 @@
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package display
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type Side uint8
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const (
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Bottom Side = iota
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Top
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Left
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Right
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)
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type BubbleOptions struct {
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// Tail is the side the tail leaves from.
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Tail Side
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// At offsets the tail along its side; zero means 8.
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At int
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}
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const tailLen = 5
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// Bubble is a speech bubble with a tail around children.
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func Bubble(c *ui.Context, o BubbleOptions, children func()) *ui.Element {
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if o.Tail > Right {
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panic(fmt.Sprintf("display: unknown Side %d", o.Tail))
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}
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k := pixel.K(c)
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at := orDef("Bubble At", o.At, 8)
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pad := [4]int{6, 8, 6, 8}
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pad[[...]int{Bottom: 2, Top: 0, Left: 3, Right: 1}[o.Tail]] += tailLen
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return ui.Column(c).Padding(k.D(pad[0]), k.D(pad[1]), k.D(pad[2]), k.D(pad[3])).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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x, y, w, h := 0, 0, g.W, g.H
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switch o.Tail {
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case Bottom:
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h -= tailLen
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case Top:
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y, h = tailLen, h-tailLen
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case Left:
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x, w = tailLen, w-tailLen
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case Right:
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w -= tailLen
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}
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if w < 6 || h < 6 {
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return
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}
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g.Frame(x, y, w, h, pixel.Notched, pixel.Lit)
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for i := range tailLen {
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n := tailLen - i
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switch o.Tail {
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case Bottom:
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g.HLine(x+at-1, y+h-1+i, n+1, pixel.Edge)
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g.HLine(x+at, y+h-1+i, n-1, pixel.Lit)
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case Top:
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g.HLine(x+at-1, y-i, n+1, pixel.Edge)
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g.HLine(x+at, y-i, n-1, pixel.Lit)
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case Left:
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g.VLine(x-i, y+at-1, n+1, pixel.Edge)
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g.VLine(x-i, y+at, n-1, pixel.Lit)
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case Right:
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g.VLine(x+w-1+i, y+at-1, n+1, pixel.Edge)
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g.VLine(x+w-1+i, y+at, n-1, pixel.Lit)
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}
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}
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}).Children(children)
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}
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