Add display components 041-065; move Icon into display; QR via rsc.io/qr
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@@ -0,0 +1,64 @@
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package display
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type RarityFrameOptions struct {
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// Padding is inside the border; zero means 4.
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Padding int
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}
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// RarityFrame borders children by rarity; legendary carries a glint.
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func RarityFrame(c *ui.Context, r Rarity, o RarityFrameOptions, children func()) *ui.Element {
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k := pixel.K(c)
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ink := r.slot()
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pad := 3 + orDef("RarityFrame Padding", o.Padding, 4)
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return ui.Column(c).Padding(k.D(pad)).Role(ui.RoleGroup).Label(r.name(k)).Draw(func(p *ui.Painter, r2 ui.Rect) {
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g := k.Canvas(p, r2)
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if g.W < 6 || g.H < 6 {
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return
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}
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g.Frame(0, 0, g.W, g.H, pixel.Flat, ink)
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g.Rect(3, 3, g.W-6, g.H-6, pixel.Face)
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g.Rect(2, 2, g.W-4, 1, pixel.Edge)
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g.Rect(2, g.H-3, g.W-4, 1, pixel.Edge)
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g.Rect(2, 2, 1, g.H-4, pixel.Edge)
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g.Rect(g.W-3, 2, 1, g.H-4, pixel.Edge)
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if r >= Epic {
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for _, at := range [][2]int{{0, 0}, {g.W - 2, 0}, {0, g.H - 2}, {g.W - 2, g.H - 2}} {
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g.Rect(at[0], at[1], 2, 2, pixel.Lit)
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}
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}
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}).DrawOver(func(p *ui.Painter, r2 ui.Rect) {
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if r != Legendary {
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return
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}
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g := k.Canvas(p, r2)
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if g.W < 6 || g.H < 6 {
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return
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}
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per := 2*(g.W+g.H) - 4
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at := g.Step(20) * 2 % per
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for i := range 6 {
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x, y := around(g.W, g.H, (at+i)%per)
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g.Dot(x, y, pixel.Lit)
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}
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}).Children(children)
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}
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// around is the edge dot d steps clockwise from 0,0.
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func around(w, h, d int) (int, int) {
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switch {
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case d < w:
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return d, 0
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case d < w+h-1:
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return w - 1, d - w + 1
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case d < 2*w+h-2:
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return w - 1 - (d - w - h + 2), h - 1
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default:
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return 0, h - 1 - (d - 2*w - h + 3)
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}
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}
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