Add data components 151-175; clear MyGo row highlights
Lists, tables, trees, grids, inventories and records in data/. Outline and GridView build on ui.List: ui.Outline strokes its arrows and ui.GridView spaces and tints items. The pixel theme keeps MyGo's row highlights clear so scrolled rows stay on whole dots; off lists take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions Label and exports Rarity.Slot.
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package data
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import (
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"fmt"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Item is what a slot holds; no Sprite means empty.
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type Item struct {
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Sprite *pixel.Sprite
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Name string
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// Count shows when above one.
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Count int
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Rarity display.Rarity
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}
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type ItemSlotOptions struct {
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// Cooldown, 0 to 1, veils the slot downward.
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Cooldown float64
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Selected bool
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}
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// ItemSlot shows an item, count, rarity edge and cooldown.
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func ItemSlot(c *ui.Context, it Item, o ItemSlotOptions) *ui.Element {
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k := pixel.K(c)
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if !(o.Cooldown >= 0 && o.Cooldown <= 1) {
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panic(fmt.Sprintf("data: Cooldown %v outside 0–1", o.Cooldown))
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}
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return ui.Box(c).Role(ui.RoleImage).Label(itemName(it)).Size(k.D(slotSize), k.D(slotSize)).Draw(func(p *ui.Painter, r ui.Rect) {
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slot(k.Canvas(p, r), 0, 0, it, o.Cooldown, o.Selected)
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})
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}
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const slotSize = 22
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// itemName reads an item with its count.
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func itemName(it Item) string {
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if it.Count > 1 {
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return it.Name + " ×" + strconv.Itoa(it.Count)
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}
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return it.Name
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}
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// slot draws a slot with its top-left at x, y.
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func slot(g pixel.Canvas, x, y int, it Item, cool float64, chosen bool) {
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edge := pixel.Edge
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if it.Sprite != nil {
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edge = it.Rarity.Slot()
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}
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if chosen {
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g.Rect(x, y, slotSize, slotSize, pixel.Accent)
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}
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g.Rect(x+1, y+1, slotSize-2, slotSize-2, edge)
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g.Rect(x+2, y+2, slotSize-4, slotSize-4, pixel.Well)
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if sp := it.Sprite; sp != nil {
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g.Sprite(x+2+(slotSize-4-sp.W)/2, y+2+(slotSize-4-sp.H)/2, sp, 0, pixel.Ink, 1)
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}
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if h := int(cool * (slotSize - 4)); h > 0 {
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g.Veil(x+2, y+2, slotSize-4, h, pixel.Shade, 10)
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}
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if it.Count > 1 {
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n := strconv.Itoa(it.Count)
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g.Micro(x+slotSize-2-pixel.MicroWidth(n), y+slotSize-8, n, pixel.Ink, 1)
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}
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}
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