Add data components 151-175; clear MyGo row highlights

Lists, tables, trees, grids, inventories and records in data/.
Outline and GridView build on ui.List: ui.Outline strokes its arrows
and ui.GridView spaces and tints items. The pixel theme keeps MyGo's
row highlights clear so scrolled rows stay on whole dots; off lists
take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions
Label and exports Rarity.Slot.
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ZacharyZhang-NY committed 2026-10-11 22:29:07 -04:00
1 parent f587d25a5a
commit 03680980da
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+3379 -17

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package data
import (
"fmt"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Item is what a slot holds; no Sprite means empty.
type Item struct {
Sprite *pixel.Sprite
Name string
// Count shows when above one.
Count int
Rarity display.Rarity
}
type ItemSlotOptions struct {
// Cooldown, 0 to 1, veils the slot downward.
Cooldown float64
Selected bool
}
// ItemSlot shows an item, count, rarity edge and cooldown.
func ItemSlot(c *ui.Context, it Item, o ItemSlotOptions) *ui.Element {
k := pixel.K(c)
if !(o.Cooldown >= 0 && o.Cooldown <= 1) {
panic(fmt.Sprintf("data: Cooldown %v outside 0–1", o.Cooldown))
}
return ui.Box(c).Role(ui.RoleImage).Label(itemName(it)).Size(k.D(slotSize), k.D(slotSize)).Draw(func(p *ui.Painter, r ui.Rect) {
slot(k.Canvas(p, r), 0, 0, it, o.Cooldown, o.Selected)
})
}
const slotSize = 22
// itemName reads an item with its count.
func itemName(it Item) string {
if it.Count > 1 {
return it.Name + " ×" + strconv.Itoa(it.Count)
}
return it.Name
}
// slot draws a slot with its top-left at x, y.
func slot(g pixel.Canvas, x, y int, it Item, cool float64, chosen bool) {
edge := pixel.Edge
if it.Sprite != nil {
edge = it.Rarity.Slot()
}
if chosen {
g.Rect(x, y, slotSize, slotSize, pixel.Accent)
}
g.Rect(x+1, y+1, slotSize-2, slotSize-2, edge)
g.Rect(x+2, y+2, slotSize-4, slotSize-4, pixel.Well)
if sp := it.Sprite; sp != nil {
g.Sprite(x+2+(slotSize-4-sp.W)/2, y+2+(slotSize-4-sp.H)/2, sp, 0, pixel.Ink, 1)
}
if h := int(cool * (slotSize - 4)); h > 0 {
g.Veil(x+2, y+2, slotSize-4, h, pixel.Shade, 10)
}
if it.Count > 1 {
n := strconv.Itoa(it.Count)
g.Micro(x+slotSize-2-pixel.MicroWidth(n), y+slotSize-8, n, pixel.Ink, 1)
}
}