Add data components 151-175; clear MyGo row highlights

Lists, tables, trees, grids, inventories and records in data/.
Outline and GridView build on ui.List: ui.Outline strokes its arrows
and ui.GridView spaces and tints items. The pixel theme keeps MyGo's
row highlights clear so scrolled rows stay on whole dots; off lists
take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions
Label and exports Rarity.Slot.
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ZacharyZhang-NY committed 2026-10-11 22:29:07 -04:00
1 parent f587d25a5a
commit 03680980da
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package data
import (
"log/slog"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type Column struct {
Title string
// Width is in dots; zero means 60.
Width int
}
// Sort is the sorting column and its direction.
type Sort struct {
Column int
Desc bool
}
type TableOptions struct {
// Height is the rows' in dots; zero means 120.
Height int
Disabled bool
}
type TableResult struct {
Element *ui.Element
// Sorted reports a header click; sort the rows by *sort.
Changed, Submitted, Sorted bool
}
type tableKey struct{}
// Table sorts by its headers over virtual, dithered zebra rows.
func Table(c *ui.Context, text string, cols []Column, rows int, sort *Sort, selected *int, o TableOptions, cell func(row, col int) string) TableResult {
k := pixel.K(c)
off := o.Disabled || pixel.Current(c).Inert
ws, total := make([]int, len(cols)), 0
for i, col := range cols {
ws[i] = pixel.Or("Column Width", col.Width, 60)
total += ws[i]
}
box := ui.Box(c).Width(k.D(total + 4))
st := ui.Local(box, tableKey{}, func() ui.ListState { return ui.ListState{} })
st.Selected, st.Label = selected, func(r int) string { return cell(r, 0) }
if off {
st.Selected = nil
}
res := TableResult{Element: box}
var list *ui.Element
box.Children(func() {
ui.Row(c).FocusGroup(ui.Horizontal).Role(ui.RoleRow).Children(func() {
for i, col := range cols {
shell, base, hs := pixel.Shell(c, func() *ui.Element {
return ui.ButtonBase(c).Role(ui.RoleColumnHeader).Label(col.Title).Disabled(o.Disabled)
})
if base.Clicked() {
*sort = Sort{Column: i, Desc: sort.Column == i && !sort.Desc}
res.Sorted = true
}
on, desc := sort.Column == i, sort.Desc
if dir := "up"; on {
if desc {
dir = "down"
}
base.Description(k.Msg(dir))
}
shell.Size(k.D(ws[i]), k.D(pixel.LineHeight+4)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Raised, pixel.Face)
g.Clip(0, 0, g.W-10, g.H, func() { g.Text(4, 2, col.Title, pixel.Ink, 1) })
if on {
arrow := up
if desc {
arrow = down
}
g.Sprite(g.W-9, 7, arrow, 0, pixel.Accent, 1)
}
g.Finish(hs)
})
}
})
list = ui.List(c, st, rows, pixel.Lazy(c, func(r int) {
texts := make([]string, len(cols))
for j := range cols {
texts[j] = cell(r, j)
}
chosen := r == *selected
ui.Row(c).Height(k.D(pixel.LineHeight)).Label(strings.Join(texts, ", ")).Draw(func(p *ui.Painter, rc ui.Rect) {
g := k.Canvas(p, rc)
switch {
case chosen:
g.Rect(0, 0, g.W, g.H, pixel.Accent)
case r%2 == 1:
g.Veil(0, 0, g.W, g.H, pixel.Shade, 4)
}
ink, x := pixel.Ink, 0
if chosen {
ink = pixel.AccentInk
}
for j, s := range texts {
g.Clip(x, 0, ws[j], g.H, func() { g.Text(x+4, 0, s, ink, 1) })
x += ws[j]
}
})
})).Width(k.D(total)).Height(k.D(pixel.Or("Table Height", o.Height, 120))).Label(text)
veil(c, off)
})
pixel.Park(c, list, off)
if off {
list.Description(k.Msg("disabled"))
}
well(c, box, pixel.State{Focus: list.FocusRing(false).FocusVisible(), Disabled: o.Disabled})
res.Changed, res.Submitted = list.Changed(), list.Submitted()
if res.Changed {
slog.Debug("8bit: table chose", "label", text, "row", *selected)
}
if res.Sorted {
slog.Debug("8bit: table sorted", "label", text, "column", sort.Column, "desc", sort.Desc)
}
return res
}