Add data components 151-175; clear MyGo row highlights
Lists, tables, trees, grids, inventories and records in data/. Outline and GridView build on ui.List: ui.Outline strokes its arrows and ui.GridView spaces and tints items. The pixel theme keeps MyGo's row highlights clear so scrolled rows stay on whole dots; off lists take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions Label and exports Rarity.Slot.
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@@ -221,3 +221,14 @@ func TestGridCopyFollowsTheLocale(t *testing.T) {
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t.Fatal("END or the unlock banner ignores the locale")
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}
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}
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func TestSwitchLabelNamesABarePlate(t *testing.T) {
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lever := false
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tt := view(300, 100, nil, func(c *ui.Context) {
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input.Switch(c, "", &lever, input.SwitchOptions{Label: "Fly"})
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})
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click(t, tt, "Fly")
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if !lever || len(tt.Texts()) != 1 {
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t.Fatalf("switch %v, texts %q", lever, tt.Texts())
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}
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}
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+3
-1
@@ -10,6 +10,8 @@ import (
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type SwitchOptions struct {
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Disabled bool
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// Label names it for assistive technology; zero uses text.
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Label string
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}
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type SwitchResult struct {
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@@ -20,7 +22,7 @@ type SwitchResult struct {
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// Switch is a lever on an OFF/ON plate.
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func Switch(c *ui.Context, text string, on *bool, o SwitchOptions) SwitchResult {
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k := pixel.K(c)
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shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.SwitchBase(c, on).Label(text).Disabled(o.Disabled) })
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shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.SwitchBase(c, on).Label(label(o.Label, text)).Disabled(o.Disabled) })
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shell.Size(k.D(32+pixel.Measure(text)), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 1, 27, 14, pixel.Raised, pixel.Shade)
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