Add input components 086-105; park focus off disabled controls
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package input
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import (
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"log/slog"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ComboboxOptions struct {
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Placeholder string
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// Width is in dots; zero means 120.
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Width int
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Disabled bool
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}
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type ComboboxResult struct {
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Element *ui.Element
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// Changed reports a new *value; Chosen, an option taken.
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Changed, Chosen bool
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}
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type comboKey struct{}
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type combo struct {
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open, typed bool
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// lit is the lit option; ptr, the last pointer spot.
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lit int
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ptr [2]float32
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// top is the first row shown; wheel, unspent scroll.
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top int
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wheel float32
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}
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// comboRows is how many options show at once.
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const comboRows = 8
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// Combobox lists matching options; Enter or a click takes one.
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func Combobox(c *ui.Context, text string, value *string, options []string, o ComboboxOptions) ComboboxResult {
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k := pixel.K(c)
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ed, e := field(c, value, pixel.EditorOptions{Label: text, Placeholder: o.Placeholder, Disabled: o.Disabled}, o.Width, nil, nil, nil)
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ed.Input.Role(ui.RoleComboBox)
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st := ui.Local(e, comboKey{}, func() combo { return combo{} })
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res := ComboboxResult{Element: e, Changed: ed.Changed}
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take := func(opt string) {
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if *value != opt {
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*value, res.Changed = opt, true
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}
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st.open, st.typed, res.Chosen = false, false, true
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}
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if ed.Changed {
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st.open, st.typed, st.lit = true, true, 0
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}
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if e.Shortcut(0, ui.KeyDown) {
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if st.open {
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st.lit++
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} else {
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st.open, st.typed, st.lit = true, false, 0
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}
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}
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if st.open && e.Shortcut(0, ui.KeyUp) {
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st.lit--
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}
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shown := options
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if st.typed {
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shown = matching(options, *value)
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}
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st.lit = max(0, min(st.lit, len(shown)-1))
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// The rows shown follow the lit option.
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st.top = max(0, min(st.top, st.lit, len(shown)-comboRows), st.lit-comboRows+1)
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if st.open && len(shown) > 0 && e.Shortcut(0, ui.KeyEnter) {
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take(shown[st.lit])
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}
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show, held := st.open && len(shown) > 0, false
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panel := ui.PopoverBase(c, e, &show, func(panel *ui.Element) {
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panel.MinWidth(e.Bounds().W)
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panel.HandleInput(func(ev ui.InputEvent) bool {
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if ev.Kind != ui.InputScroll {
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return false
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}
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st.wheel += ev.DY
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turn(&st.wheel, k.D(pixel.LineHeight), func(d int) { st.lit = max(0, min(len(shown)-1, st.lit+d)) })
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return true
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})
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end := min(len(shown), st.top+comboRows)
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panel.DrawOver(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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if st.top > 0 {
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g.Sprite(g.W-8, 2, tinyUp, 0, pixel.Faint, 1)
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}
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if end < len(shown) {
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g.Sprite(g.W-8, g.H-5, tinyDown, 0, pixel.Faint, 1)
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}
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})
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// Only a pointer that moves lights the option under it.
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px, py, over := panel.PointerPosition()
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moved := over && [2]float32{px, py} != st.ptr
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st.ptr = [2]float32{px, py}
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menu(c, panel, func() {
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items := make([]*ui.Element, len(shown))
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for i := st.top; i < end; i++ {
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opt := shown[i]
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items[i] = ui.Row(c).Role(ui.RoleListItem).Label(opt)
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if items[i].Hovered() && moved {
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st.lit = i
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}
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if items[i].Pressed() {
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held = true
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}
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if items[i].Clicked() {
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take(opt)
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}
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}
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for i := st.top; i < end; i++ {
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row(k, items[i], shown[i], i == st.lit, shown[i] == *value)
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}
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})
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})
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if st.open && len(shown) > 0 && !show {
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st.open = false
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}
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// Losing focus closes it, unless pressing on the list.
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if panel != nil && panel.Pressed() {
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held = true
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}
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if panel != nil && st.open && !ed.Focused && !held {
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st.open = false
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// This frame built the list: hide it, rebuild without it.
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panel.Invisible()
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c.Invalidate()
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}
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if res.Chosen {
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slog.Debug("8bit: combobox chosen", "label", text, "value", *value)
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}
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return res
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}
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// matching are options holding q, prefix matches first.
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func matching(options []string, q string) []string {
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q = strings.ToLower(strings.TrimSpace(q))
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if q == "" {
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return options
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}
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var starts, holds []string
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for _, opt := range options {
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switch l := strings.ToLower(opt); {
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case strings.HasPrefix(l, q):
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starts = append(starts, opt)
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case strings.Contains(l, q):
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holds = append(holds, opt)
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}
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}
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return append(starts, holds...)
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}
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