Add input components 086-105; park focus off disabled controls

This commit is contained in:
ZacharyZhang-NY committed 2026-10-11 20:13:21 -04:00
1 parent 095eab2b4c
commit 03b789f533
34 files changed
+3058 -43

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+39 -26
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@@ -53,16 +53,7 @@ func slide(c *ui.Context, v *float64, r rail) (*ui.Element, pixel.State, bool) {
return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(r.label).Description(fmtValue(*v)).Disabled(r.disabled)
})
old := *v
top := r.hi
if r.step > 0 {
top = r.lo + math.Floor((r.hi-r.lo)/r.step+1e-9)*r.step
}
set := func(x float64) {
if r.step > 0 {
x = r.lo + math.Round((x-r.lo)/r.step)*r.step
}
*v = max(r.lo, min(top, x))
}
set := r.snap(v)
if !r.disabled {
if _, _, held := base.Dragged(); held {
px, py, _ := base.PointerPosition()
@@ -73,26 +64,48 @@ func slide(c *ui.Context, v *float64, r rail) (*ui.Element, pixel.State, bool) {
}
set(r.lo + frac*(r.hi-r.lo))
}
step := r.step
if step == 0 {
step = (r.hi - r.lo) / 20
}
for _, kd := range []struct {
key ui.Key
to func() float64
}{
{ui.KeyLeft, func() float64 { return *v - step }}, {ui.KeyDown, func() float64 { return *v - step }},
{ui.KeyRight, func() float64 { return *v + step }}, {ui.KeyUp, func() float64 { return *v + step }},
{ui.KeyHome, func() float64 { return r.lo }}, {ui.KeyEnd, func() float64 { return r.hi }},
} {
if base.Shortcut(0, kd.key) {
set(kd.to())
}
}
r.keys(base, v, set)
}
return shell, st, *v != old
}
// snap sets *v rounded to steps and kept in range.
func (r rail) snap(v *float64) func(float64) {
if r.step < 0 {
panic(fmt.Sprintf("input: Step %v is negative", r.step))
}
top := r.hi
if r.step > 0 {
top = r.lo + math.Floor((r.hi-r.lo)/r.step+1e-9)*r.step
}
return func(x float64) {
if r.step > 0 {
x = r.lo + math.Round((x-r.lo)/r.step)*r.step
}
*v = max(r.lo, min(top, x))
}
}
// keys step *v by arrows; Home and End jump.
func (r rail) keys(base *ui.Element, v *float64, set func(float64)) {
step := r.step
if step == 0 {
step = (r.hi - r.lo) / 20
}
for _, kd := range []struct {
key ui.Key
to func() float64
}{
{ui.KeyLeft, func() float64 { return *v - step }}, {ui.KeyDown, func() float64 { return *v - step }},
{ui.KeyRight, func() float64 { return *v + step }}, {ui.KeyUp, func() float64 { return *v + step }},
{ui.KeyHome, func() float64 { return r.lo }}, {ui.KeyEnd, func() float64 { return r.hi }},
} {
if base.Shortcut(0, kd.key) {
set(kd.to())
}
}
}
// bounds are lo and hi; zeros mean 0 to 1.
func bounds(lo, hi float64) (float64, float64) {
if lo == 0 && hi == 0 {