Upgrade MyGo to v0.5.5

Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:31:08 -04:00
1 parent 1f3d38110e
commit 03e1f91706
532 files changed
+828 -735

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+5 -5
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@@ -18,7 +18,7 @@ type ComboboxOptions struct {
}
type ComboboxResult struct {
Element *ui.Element
Element ui.Element
// Changed reports a new *value; Chosen, an option taken.
Changed, Chosen bool
}
@@ -80,7 +80,7 @@ func Combobox(c *ui.Context, text string, value *string, options []string, o Com
st.open = false
}
show, held := st.open && len(shown) > 0, false
panel := ui.PopoverBase(c, e, &show, func(panel *ui.Element) {
panel := ui.PopoverBase(c, e, &show, func(panel ui.Element) {
panel.MinWidth(e.Bounds().W)
panel.HandleInput(func(ev ui.InputEvent) bool {
if ev.Kind != ui.InputScroll {
@@ -105,7 +105,7 @@ func Combobox(c *ui.Context, text string, value *string, options []string, o Com
moved := over && [2]float32{px, py} != st.ptr
st.ptr = [2]float32{px, py}
menu(c, panel, func() {
items := make([]*ui.Element, len(shown))
items := make([]ui.Element, len(shown))
for i := st.top; i < end; i++ {
opt := shown[i]
items[i] = ui.Row(c).Role(ui.RoleListItem).Label(opt)
@@ -128,10 +128,10 @@ func Combobox(c *ui.Context, text string, value *string, options []string, o Com
st.open = false
}
// Losing focus closes it, unless pressing on the list.
if panel != nil && panel.Pressed() {
if panel.Valid() && panel.Pressed() {
held = true
}
if panel != nil && st.open && !ed.Focused && !held {
if panel.Valid() && st.open && !ed.Focused && !held {
st.open = false
// This frame built the list: hide it, rebuild without it.
panel.Invisible()