Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -18,7 +18,7 @@ type ComboboxOptions struct {
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}
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type ComboboxResult struct {
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Element *ui.Element
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Element ui.Element
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// Changed reports a new *value; Chosen, an option taken.
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Changed, Chosen bool
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}
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@@ -80,7 +80,7 @@ func Combobox(c *ui.Context, text string, value *string, options []string, o Com
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st.open = false
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}
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show, held := st.open && len(shown) > 0, false
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panel := ui.PopoverBase(c, e, &show, func(panel *ui.Element) {
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panel := ui.PopoverBase(c, e, &show, func(panel ui.Element) {
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panel.MinWidth(e.Bounds().W)
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panel.HandleInput(func(ev ui.InputEvent) bool {
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if ev.Kind != ui.InputScroll {
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@@ -105,7 +105,7 @@ func Combobox(c *ui.Context, text string, value *string, options []string, o Com
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moved := over && [2]float32{px, py} != st.ptr
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st.ptr = [2]float32{px, py}
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menu(c, panel, func() {
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items := make([]*ui.Element, len(shown))
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items := make([]ui.Element, len(shown))
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for i := st.top; i < end; i++ {
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opt := shown[i]
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items[i] = ui.Row(c).Role(ui.RoleListItem).Label(opt)
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@@ -128,10 +128,10 @@ func Combobox(c *ui.Context, text string, value *string, options []string, o Com
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st.open = false
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}
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// Losing focus closes it, unless pressing on the list.
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if panel != nil && panel.Pressed() {
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if panel.Valid() && panel.Pressed() {
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held = true
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}
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if panel != nil && st.open && !ed.Focused && !held {
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if panel.Valid() && st.open && !ed.Focused && !held {
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st.open = false
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// This frame built the list: hide it, rebuild without it.
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panel.Invisible()
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