Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -15,7 +15,7 @@ type SelectOptions struct {
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}
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type SelectResult struct {
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Element *ui.Element
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Element ui.Element
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Changed bool
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}
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@@ -23,12 +23,12 @@ type SelectResult struct {
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func Select(c *ui.Context, text string, value *string, options []string, o SelectOptions) SelectResult {
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k := pixel.K(c)
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off := o.Disabled || pixel.Current(c).Inert
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var sel *ui.SelectParts[string]
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var shell, base *ui.Element
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var sel ui.SelectParts[string]
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var shell, base ui.Element
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var st pixel.State
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// Re-keying on each off state forgets an open popup.
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ui.Box(c).Key(off).Children(func() {
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shell, base, st = pixel.Shell(c, func() *ui.Element {
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shell, base, st = pixel.Shell(c, func() ui.Element {
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sel = ui.SelectBase(c, value)
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return sel.Trigger.Label(text).Disabled(o.Disabled)
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})
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@@ -41,7 +41,7 @@ func Select(c *ui.Context, text string, value *string, options []string, o Selec
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g.Finish(st)
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})
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if !off {
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sel.Popup(func(panel *ui.Element) {
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sel.Popup(func(panel ui.Element) {
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menu(c, panel, func() {
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for _, opt := range options {
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item := sel.Item(opt).Label(opt)
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@@ -67,7 +67,7 @@ func widest(options []string) int {
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}
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// menu frames a popup panel as a game window.
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func menu(c *ui.Context, panel *ui.Element, fn func()) {
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func menu(c *ui.Context, panel ui.Element, fn func()) {
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k := pixel.K(c)
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panel.Padding(k.D(3)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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@@ -78,7 +78,7 @@ func menu(c *ui.Context, panel *ui.Element, fn func()) {
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}
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// row draws an option; a hand marks the lit one.
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func row(k pixel.Kit, item *ui.Element, text string, lit, chosen bool) {
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func row(k pixel.Kit, item ui.Element, text string, lit, chosen bool) {
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item.Height(k.D(pixel.LineHeight)).MinWidth(k.D(pixel.Measure(text) + 16)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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ink := pixel.Ink
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