Upgrade MyGo to v0.5.5

Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:31:08 -04:00
1 parent 1f3d38110e
commit 03e1f91706
532 files changed
+828 -735

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+6 -6
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@@ -19,7 +19,7 @@ type SliderOptions struct {
}
type SliderResult struct {
Element *ui.Element
Element ui.Element
Changed bool
}
@@ -48,7 +48,7 @@ type RailOptions struct {
}
// SlideBase is an undrawn slider: pointer and keys set *value.
func SlideBase(c *ui.Context, text string, value *float64, o RailOptions) (shell *ui.Element, st pixel.State, changed bool) {
func SlideBase(c *ui.Context, text string, value *float64, o RailOptions) (shell ui.Element, st pixel.State, changed bool) {
lo, hi := bounds(o.Min, o.Max)
return slide(c, value, rail{lo: lo, hi: hi, step: o.Step, vertical: o.Vertical, label: text, disabled: o.Disabled})
}
@@ -62,8 +62,8 @@ type rail struct {
}
// slide is a focusable track; pointer and keys set *v.
func slide(c *ui.Context, v *float64, r rail) (*ui.Element, pixel.State, bool) {
shell, base, st := pixel.Shell(c, func() *ui.Element {
func slide(c *ui.Context, v *float64, r rail) (ui.Element, pixel.State, bool) {
shell, base, st := pixel.Shell(c, func() ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(r.label).Description(fmtValue(*v)).Disabled(r.disabled)
})
old := *v
@@ -102,7 +102,7 @@ func (r rail) snap(v *float64) func(float64) {
}
// keys step *v by arrows; Home and End jump.
func (r rail) keys(base *ui.Element, v *float64, set func(float64)) {
func (r rail) keys(base ui.Element, v *float64, set func(float64)) {
step := r.step
if step == 0 {
step = (r.hi - r.lo) / 20
@@ -144,7 +144,7 @@ func groove(g pixel.Canvas, x, y int) {
}
// report logs a change and wraps the result.
func report(e *ui.Element, changed bool, kind, text string, v float64) SliderResult {
func report(e ui.Element, changed bool, kind, text string, v float64) SliderResult {
if changed {
slog.Debug("8bit: "+kind, "label", text, "value", v)
}