Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ type SliderOptions struct {
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}
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type SliderResult struct {
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Element *ui.Element
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Element ui.Element
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Changed bool
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}
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@@ -48,7 +48,7 @@ type RailOptions struct {
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}
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// SlideBase is an undrawn slider: pointer and keys set *value.
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func SlideBase(c *ui.Context, text string, value *float64, o RailOptions) (shell *ui.Element, st pixel.State, changed bool) {
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func SlideBase(c *ui.Context, text string, value *float64, o RailOptions) (shell ui.Element, st pixel.State, changed bool) {
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lo, hi := bounds(o.Min, o.Max)
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return slide(c, value, rail{lo: lo, hi: hi, step: o.Step, vertical: o.Vertical, label: text, disabled: o.Disabled})
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}
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@@ -62,8 +62,8 @@ type rail struct {
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}
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// slide is a focusable track; pointer and keys set *v.
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func slide(c *ui.Context, v *float64, r rail) (*ui.Element, pixel.State, bool) {
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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func slide(c *ui.Context, v *float64, r rail) (ui.Element, pixel.State, bool) {
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(r.label).Description(fmtValue(*v)).Disabled(r.disabled)
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})
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old := *v
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@@ -102,7 +102,7 @@ func (r rail) snap(v *float64) func(float64) {
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}
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// keys step *v by arrows; Home and End jump.
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func (r rail) keys(base *ui.Element, v *float64, set func(float64)) {
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func (r rail) keys(base ui.Element, v *float64, set func(float64)) {
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step := r.step
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if step == 0 {
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step = (r.hi - r.lo) / 20
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@@ -144,7 +144,7 @@ func groove(g pixel.Canvas, x, y int) {
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}
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// report logs a change and wraps the result.
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func report(e *ui.Element, changed bool, kind, text string, v float64) SliderResult {
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func report(e ui.Element, changed bool, kind, text string, v float64) SliderResult {
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if changed {
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slog.Debug("8bit: "+kind, "label", text, "value", v)
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}
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