Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -18,7 +18,7 @@ type HandheldOptions struct {
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}
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type HandheldResult struct {
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Element *ui.Element
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Element ui.Element
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Up, Down, Left, Right, A, B bool
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}
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@@ -69,7 +69,7 @@ func Handheld(c *ui.Context, o HandheldOptions, screen func()) HandheldResult {
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// key is a d-pad arm, or a round button.
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func key(c *ui.Context, k pixel.Kit, name string, x, y, w, h int, round, disabled bool) bool {
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shell, base, st := pixel.Shell(c, func() *ui.Element { return ui.ButtonBase(c).Label(name).Disabled(disabled) })
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shell, base, st := pixel.Shell(c, func() ui.Element { return ui.ButtonBase(c).Label(name).Disabled(disabled) })
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shell.Absolute().Left(k.D(x)).Top(k.D(y)).Size(k.D(w), k.D(h)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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dy := 0
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