Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -46,7 +46,7 @@ type WorldMapOptions struct {
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}
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type WorldMapResult struct {
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Element *ui.Element
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Element ui.Element
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// Entered reports Enter, or a click, at the hero's node.
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Changed, Entered bool
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}
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@@ -66,7 +66,7 @@ func WorldMap(c *ui.Context, text string, nodes []MapNode, paths [][2]int, at *i
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panic(fmt.Sprintf("navigation: node %d of %d", *at, len(nodes)))
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}
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w, h := pixel.Or("WorldMap Width", o.Width, 240), pixel.Or("WorldMap Height", o.Height, 140)
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleGroup).Label(text).Description(nodes[*at].Name).Disabled(o.Disabled)
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})
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wk := ui.Local(base, walkKey{}, func() walk { return walk{from: *at} })
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