Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -97,7 +97,7 @@ type heading struct {
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}
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// Toward steps 0–n toward on, turning from where it is.
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func (k Kit) Toward(c *ui.Context, e *ui.Element, on bool, fps, n int) int {
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func (k Kit) Toward(c *ui.Context, e ui.Element, on bool, fps, n int) int {
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checkFPS(fps)
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if n < 1 {
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panic(fmt.Sprintf("pixel: Toward needs steps, got %d", n))
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@@ -137,7 +137,7 @@ type shot struct {
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}
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// Shot steps a cued one-shot; Reduce Motion spends it whole.
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func (k Kit) Shot(c *ui.Context, e *ui.Element, cue, fps, done int) int {
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func (k Kit) Shot(c *ui.Context, e ui.Element, cue, fps, done int) int {
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checkFPS(fps)
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// Before any change the zero start reads as done.
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s := ui.Local(e, shotKey{}, func() shot { return shot{cue: cue} })
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@@ -162,7 +162,7 @@ type cued struct {
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}
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// Cue is when n last changed on e, zero before.
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func (k Kit) Cue(e *ui.Element, n int) time.Time {
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func (k Kit) Cue(e ui.Element, n int) time.Time {
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s := ui.Local(e, cueKey{}, func() cued { return cued{n: n} })
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if s.n != n {
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s.n, s.at = n, k.now
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