Upgrade MyGo to v0.5.5

Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:31:08 -04:00
1 parent 1f3d38110e
commit 03e1f91706
532 files changed
+828 -735

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@@ -97,7 +97,7 @@ type heading struct {
}
// Toward steps 0–n toward on, turning from where it is.
func (k Kit) Toward(c *ui.Context, e *ui.Element, on bool, fps, n int) int {
func (k Kit) Toward(c *ui.Context, e ui.Element, on bool, fps, n int) int {
checkFPS(fps)
if n < 1 {
panic(fmt.Sprintf("pixel: Toward needs steps, got %d", n))
@@ -137,7 +137,7 @@ type shot struct {
}
// Shot steps a cued one-shot; Reduce Motion spends it whole.
func (k Kit) Shot(c *ui.Context, e *ui.Element, cue, fps, done int) int {
func (k Kit) Shot(c *ui.Context, e ui.Element, cue, fps, done int) int {
checkFPS(fps)
// Before any change the zero start reads as done.
s := ui.Local(e, shotKey{}, func() shot { return shot{cue: cue} })
@@ -162,7 +162,7 @@ type cued struct {
}
// Cue is when n last changed on e, zero before.
func (k Kit) Cue(e *ui.Element, n int) time.Time {
func (k Kit) Cue(e ui.Element, n int) time.Time {
s := ui.Local(e, cueKey{}, func() cued { return cued{n: n} })
if s.n != n {
s.n, s.at = n, k.now