Upgrade MyGo to v0.5.5

Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:31:08 -04:00
1 parent 1f3d38110e
commit 03e1f91706
532 files changed
+828 -735

No files matched your search

+2 -2
View File
@@ -19,7 +19,7 @@ type QuestBoardOptions struct {
}
type QuestBoardResult struct {
Element *ui.Element
Element ui.Element
// Moved reports a card that changed column or place.
Moved bool
}
@@ -47,7 +47,7 @@ func QuestBoard(c *ui.Context, text string, cols *[3][]string, o QuestBoardOptio
}
most = max(most, len(col))
}
shell, base, st := pixel.Shell(c, func() *ui.Element {
shell, base, st := pixel.Shell(c, func() ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleGroup).Label(text).Disabled(o.Disabled)
})
b := ui.Local(base, boardKey{}, func() board { return board{} })