Add input components 066-085; gallery chrome on real components; deploy warms the edge
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@@ -0,0 +1,52 @@
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package input
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ToggleOptions struct {
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Size Size
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Icon *pixel.Sprite
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Disabled bool
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// Label names it for assistive technology; zero uses text.
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Label string
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}
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type ToggleResult struct {
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Element *ui.Element
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Changed bool
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}
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// Toggle is a button that stays sunken while *on.
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func Toggle(c *ui.Context, text string, on *bool, o ToggleOptions) ToggleResult {
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k := pixel.K(c)
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h, pad, top, sc := o.Size.metrics()
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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return ui.ToggleBase(c, on).Label(label(o.Label, text)).Disabled(o.Disabled)
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})
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lead := 0
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if o.Icon != nil {
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lead = o.Icon.W
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if text != "" {
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lead += 3
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}
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}
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shell.Size(k.D(pixel.Measure(text)*sc+lead+2*pad), k.D(h)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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ink, dy := face(g, Normal, st, *on)
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if o.Icon != nil {
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g.Sprite(pad, (h-o.Icon.H)/2+dy, o.Icon, 0, ink, 1)
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}
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g.Text(pad+lead, top+dy, text, ink, sc)
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finish(g, st)
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})
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res := ToggleResult{Element: shell, Changed: base.Changed()}
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if res.Changed {
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slog.Debug("8bit: toggle", "label", label(o.Label, text), "on", *on)
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}
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return res
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}
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