One component per file; GAME OVER offers CONTINUE
PRD G1 asks for one component per file. Eight files held two or three; their eleven extra components move to files of their own, helpers stay where both sides use them, and an archtest now fails any file that holds two. PRD 4.4 and the request say an error always offers CONTINUE. ErrorState's button read RETRY; it now reads CONTINUE, under the CONTINUE? countdown, on the crash screen and the lost page alike.
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@@ -110,40 +110,3 @@ func Face(g pixel.Canvas, x, y int, name string, sc int) {
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g.Sprite(x, y+8*sc, eyes[pick(len(eyes))], 0, pixel.Ink, sc)
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g.Sprite(x, y+11*sc, mouths[pick(len(mouths))], 0, pixel.Ink, sc)
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}
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type AvatarGroupOptions struct {
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// Max faces shown before +N; zero means 4.
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Max int
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Scale int
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}
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// AvatarGroup overlaps faces and counts the rest in a chip.
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func AvatarGroup(c *ui.Context, names []string, o AvatarGroupOptions) *ui.Element {
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k, sc := pixel.K(c), scale(o.Scale)
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shown := names[:min(len(names), pixel.Or("AvatarGroup Max", o.Max, 4))]
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rest := len(names) - len(shown)
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more := ""
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if rest > 0 {
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more = "+" + itoa(rest)
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}
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step := 12 * sc
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w := max(0, len(shown)-1)*step + 16*sc
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if more != "" {
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w += pixel.MicroWidth(more) + 8
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}
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return art(c, k, strings.Join(names, ", "), w, 16*sc, func(g pixel.Canvas) {
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for i, name := range shown {
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x := i * step
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Face(g, x, 0, name, sc)
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if i > 0 {
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g.VLine(x, 0, 16*sc, pixel.Back)
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}
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}
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if more != "" {
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x := len(shown)*step + 4*sc
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cw := pixel.MicroWidth(more) + 4
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g.Frame(x, (16*sc-9)/2, cw, 9, pixel.Notched, pixel.Face)
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g.Micro(x+2, (16*sc-9)/2+2, more, pixel.Ink, 1)
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}
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})
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}
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@@ -0,0 +1,46 @@
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package display
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import (
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type AvatarGroupOptions struct {
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// Max faces shown before +N; zero means 4.
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Max int
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Scale int
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}
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// AvatarGroup overlaps faces and counts the rest in a chip.
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func AvatarGroup(c *ui.Context, names []string, o AvatarGroupOptions) *ui.Element {
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k, sc := pixel.K(c), scale(o.Scale)
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shown := names[:min(len(names), pixel.Or("AvatarGroup Max", o.Max, 4))]
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rest := len(names) - len(shown)
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more := ""
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if rest > 0 {
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more = "+" + itoa(rest)
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}
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step := 12 * sc
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w := max(0, len(shown)-1)*step + 16*sc
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if more != "" {
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w += pixel.MicroWidth(more) + 8
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}
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return art(c, k, strings.Join(names, ", "), w, 16*sc, func(g pixel.Canvas) {
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for i, name := range shown {
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x := i * step
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Face(g, x, 0, name, sc)
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if i > 0 {
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g.VLine(x, 0, 16*sc, pixel.Back)
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}
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}
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if more != "" {
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x := len(shown)*step + 4*sc
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cw := pixel.MicroWidth(more) + 4
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g.Frame(x, (16*sc-9)/2, cw, 9, pixel.Notched, pixel.Face)
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g.Micro(x+2, (16*sc-9)/2+2, more, pixel.Ink, 1)
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}
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})
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}
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