Add code components 366-385; ScrollArea Follow, editor sync
A terminal with history, a Go-colored code block, a log viewer that follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME OVER crash screen, an FPS meter, profiler bars, breakpoints, variables, command history, a shortcut list, a debug grid, a pixel editor that exports string art, a palette editor, a sprite sheet, a glyph map and a 6502 register view. layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art writes MustSprite art. pixel.Editor takes the caller's value at each input event, so a value changed between frames is never typed onto.
This commit is contained in:
42 files changed
+3415
-37
No files matched your search
@@ -0,0 +1,102 @@
|
||||
package code
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"time"
|
||||
|
||||
"github.com/egoist/mygo/ui"
|
||||
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
||||
)
|
||||
|
||||
// Level is how loud a log line is.
|
||||
type Level int
|
||||
|
||||
const (
|
||||
Debug Level = iota
|
||||
Info
|
||||
Warn
|
||||
Error
|
||||
)
|
||||
|
||||
var levels = []struct {
|
||||
name string
|
||||
slot pixel.Slot
|
||||
}{{"DEBUG", pixel.Faint}, {"INFO", pixel.Ink}, {"WARN", pixel.Warn}, {"ERROR", pixel.Bad}}
|
||||
|
||||
type LogLine struct {
|
||||
At time.Time
|
||||
Level Level
|
||||
Text string
|
||||
}
|
||||
|
||||
type LogViewerOptions struct {
|
||||
// Width and Height are dots; zeros mean 260 by 120.
|
||||
Width, Height int
|
||||
Disabled bool
|
||||
}
|
||||
|
||||
type LogViewerResult struct {
|
||||
Element *ui.Element
|
||||
// Changed is the level filter.
|
||||
Changed bool
|
||||
}
|
||||
|
||||
type logKey struct{}
|
||||
|
||||
// LogViewer colors lines by level, hides those under *least, follows.
|
||||
func LogViewer(c *ui.Context, text string, lines []LogLine, least *Level, o LogViewerOptions) LogViewerResult {
|
||||
k := pixel.K(c)
|
||||
if *least < Debug || *least > Error {
|
||||
panic(fmt.Sprintf("code: LogViewer level %d", *least))
|
||||
}
|
||||
for _, l := range lines {
|
||||
if l.Level < Debug || l.Level > Error {
|
||||
panic(fmt.Sprintf("code: LogViewer line %q has level %d", l.Text, l.Level))
|
||||
}
|
||||
}
|
||||
w, h := pixel.Or("LogViewer Width", o.Width, 260), pixel.Or("LogViewer Height", o.Height, 120)
|
||||
names := make([]string, len(levels))
|
||||
for i, l := range levels {
|
||||
names[i] = l.name
|
||||
}
|
||||
var res LogViewerResult
|
||||
res.Element = ui.Column(c).Width(k.D(w)).Gap(k.D(3)).Children(func() {
|
||||
res.Changed = input.Segmented(c, text, names, (*int)(least), input.SegmentedOptions{Disabled: o.Disabled}).Changed
|
||||
layout.Panel(c, layout.PanelOptions{Style: pixel.Sunken, Fill: pixel.Well, Padding: 2}, func() {
|
||||
box := ui.Box(c).FillWidth().Height(k.D(h))
|
||||
s := ui.Local(box, logKey{}, func() ui.ScrollState { return ui.ScrollState{} })
|
||||
box.Children(func() {
|
||||
layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true, Disabled: o.Disabled}, func() {
|
||||
ui.Column(c).FillWidth().Children(func() {
|
||||
for _, l := range lines {
|
||||
if l.Level >= *least {
|
||||
row(c, k, l)
|
||||
}
|
||||
}
|
||||
})
|
||||
}).Element.Fill()
|
||||
})
|
||||
})
|
||||
})
|
||||
if res.Changed {
|
||||
slog.Debug("8bit: log viewer", "label", text, "least", levels[*least].name)
|
||||
}
|
||||
return res
|
||||
}
|
||||
|
||||
// row is a line: time, level, words in its slot.
|
||||
func row(c *ui.Context, k pixel.Kit, l LogLine) {
|
||||
lv, at := levels[l.Level], l.At.Format("15:04:05")
|
||||
ui.Row(c).FillWidth().Gap(k.D(4)).Role(ui.RoleText).Label(at + " " + lv.name + " " + l.Text).Children(func() {
|
||||
ui.Box(c).Size(k.D(56), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
|
||||
g := k.Canvas(p, r)
|
||||
g.Micro(0, 4, at, pixel.Faint, 1)
|
||||
g.Micro(34, 4, lv.name, lv.slot, 1)
|
||||
})
|
||||
pixel.Text(c, l.Text, pixel.TextOptions{Slot: lv.slot, Wrap: true}).Grow(1)
|
||||
})
|
||||
}
|
||||
Reference in new issue
Block a user