Add code components 366-385; ScrollArea Follow, editor sync

A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 07:18:30 -04:00
1 parent 0e21870b64
commit 51af14709d
42 files changed
+3415 -37

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package code
import (
"fmt"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// CPU is a 6502's registers; P holds the flags.
type CPU struct {
A, X, Y, SP, P uint8
PC uint16
}
type RegisterViewOptions struct{}
type regKey struct{}
// seen is the CPU last shown and bits it flipped.
type seen struct {
cpu, flipped CPU
}
const flags = "NV-BDIZC"
// RegisterView shows registers and flags; the last change lights.
func RegisterView(c *ui.Context, text string, cpu CPU, o RegisterViewOptions) *ui.Element {
k := pixel.K(c)
col := ui.Column(c).Gap(k.D(1)).Role(ui.RoleGroup).Label(text)
sn := ui.Local(col, regKey{}, func() seen { return seen{cpu: cpu} })
if cpu != sn.cpu {
was := sn.cpu
sn.cpu, sn.flipped = cpu, CPU{A: was.A ^ cpu.A, X: was.X ^ cpu.X, Y: was.Y ^ cpu.Y, SP: was.SP ^ cpu.SP, P: was.P ^ cpu.P, PC: was.PC ^ cpu.PC}
}
fl := sn.flipped
return col.Children(func() {
for _, r := range []struct {
name string
v, change uint16
wide bool
}{
{"A", uint16(cpu.A), uint16(fl.A), false}, {"X", uint16(cpu.X), uint16(fl.X), false}, {"Y", uint16(cpu.Y), uint16(fl.Y), false},
{"SP", uint16(cpu.SP), uint16(fl.SP), false}, {"PC", cpu.PC, fl.PC, true},
} {
digits := 2
if r.wide {
digits = 4
}
hexed := fmt.Sprintf("$%0*X", digits, r.v)
ui.Box(c).Size(k.D(120), k.D(pixel.LineHeight)).Role(ui.RoleText).Label(r.name + " " + hexed).Draw(func(p *ui.Painter, rc ui.Rect) {
g := k.Canvas(p, rc)
g.Micro(0, 4, r.name, pixel.Faint, 1)
ink := pixel.Ink
if r.change != 0 {
ink = pixel.Accent
}
g.Text(12, 0, hexed, ink, 1)
if !r.wide {
bits(g, 52, uint8(r.v), uint8(r.change))
}
})
}
set := []string{}
for i := range 8 {
if cpu.P&(0x80>>i) != 0 && flags[i] != '-' {
set = append(set, string(flags[i]))
}
}
ui.Box(c).Size(k.D(8*9), k.D(14)).Role(ui.RoleText).Label(fmt.Sprintf("P $%02X", cpu.P)).Description(strings.Join(set, " ")).Draw(func(p *ui.Painter, rc ui.Rect) {
g := k.Canvas(p, rc)
for i := range 8 {
x, on, flip := i*9, cpu.P&(0x80>>i) != 0, fl.P&(0x80>>i) != 0
fill, ink := pixel.Well, pixel.Faint
if on {
fill, ink = pixel.Good, pixel.AccentInk
}
edge := pixel.Shade
if flip {
edge = pixel.Accent
}
g.Rect(x, 0, 8, 14, edge)
g.Rect(x+1, 1, 6, 12, fill)
g.Micro(x+3-1, 5, string(flags[i]), ink, 1)
}
})
})
}
// bits draws v's eight bits; flipped ones light.
func bits(g pixel.Canvas, x int, v, flipped uint8) {
for i := range 8 {
b, ink := "0", pixel.Faint
if v&(0x80>>i) != 0 {
b, ink = "1", pixel.Ink
}
if flipped&(0x80>>i) != 0 {
ink = pixel.Accent
}
g.Micro(x+i*4+i/4*2, 4, b, ink, 1)
}
}