Add code components 366-385; ScrollArea Follow, editor sync

A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 07:18:30 -04:00
1 parent 0e21870b64
commit 51af14709d
42 files changed
+3415 -37

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@@ -81,6 +81,10 @@ func Editor(c *ui.Context, value *string, o EditorOptions) Edit {
composing := cb > ca
base.TextCaret(ui.Rect{X: k.D(cx - scroll), Y: k.D(cl * LineHeight), W: k.dot, H: k.D(LineHeight)})
base.HandleInput(func(ev ui.InputEvent) bool {
// The caller may have changed the value since this frame.
if string(s.text) != *value {
s.reset(*value)
}
took := s.handle(ev, env)
if s.changed {
*value = string(s.text)