Add text components 021-040 with demos and behavior tests
This commit is contained in:
30 files changed
+1702
-7
No files matched your search
@@ -0,0 +1,34 @@
|
||||
package text
|
||||
|
||||
import (
|
||||
"github.com/egoist/mygo/ui"
|
||||
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
||||
)
|
||||
|
||||
type ShakeTextOptions struct {
|
||||
Slot pixel.Slot
|
||||
Scale int
|
||||
Seed int
|
||||
}
|
||||
|
||||
// ShakeText jitters each character a dot, seeded, at 12 fps.
|
||||
func ShakeText(c *ui.Context, s string, o ShakeTextOptions) *ui.Element {
|
||||
k, sc := pixel.K(c), scale(o.Scale)
|
||||
return block(c, k, s, pixel.Measure(s)*sc+2, pixel.LineHeight*sc+2, func(g pixel.Canvas) {
|
||||
step := g.Step(12)
|
||||
each(s, sc, func(i int, r rune, x int) {
|
||||
dx, dy := shake(k.Reduce(), o.Seed, i, step)
|
||||
g.Text(1+x+dx, 1+dy, string(r), o.Slot, sc)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// shake is a −1…1 offset, or none under Reduce Motion.
|
||||
func shake(reduce bool, seed, i, step int) (dx, dy int) {
|
||||
if reduce {
|
||||
return 0, 0
|
||||
}
|
||||
n := noise(seed, i, step)
|
||||
return int(n%3) - 1, int(n/3%3) - 1
|
||||
}
|
||||
Reference in new issue
Block a user