Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus, popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG dialogue box, notifications, a pause menu and a dithered title card. Kit.Cue moves from feedback to pixel.
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37 files changed
+2835
-31
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@@ -20,7 +20,7 @@ func Achievement(c *ui.Context, title string, o AchievementOptions) *ui.Element
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w := pixel.Or("Achievement Width", o.Width, 200)
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e := ui.Box(c)
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// Ten steps a second; in by 5, gone by 40.
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step := k.Since(c, cue(e, k, o.Cue), 10, 40)
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step := k.Since(c, k.Cue(e, o.Cue), 10, 40)
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if step >= 40 {
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return e
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}
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@@ -3,9 +3,6 @@ package feedback
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import (
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"strconv"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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@@ -35,20 +32,3 @@ func level(v, warn, bad float64) pixel.Slot {
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// fmtNum prints a number without trailing zeros.
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func fmtNum(v float64) string { return strconv.FormatFloat(v, 'g', 4, 64) }
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type cueKey struct{}
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// cued is a cue's last value and when it changed.
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type cued struct {
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n int
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at time.Time
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}
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// cue is when n last changed; zero until it does.
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func cue(e *ui.Element, k pixel.Kit, n int) time.Time {
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s := ui.Local(e, cueKey{}, func() cued { return cued{n: n} })
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if s.n != n {
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s.n, s.at = n, k.Now()
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}
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return s.at
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}
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+1
-1
@@ -19,7 +19,7 @@ func Shake(c *ui.Context, o ShakeOptions, content func()) *ui.Element {
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k := pixel.K(c)
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e := ui.Box(c)
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dx := 0
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if step := k.Since(c, cue(e, k, o.Cue), 20, len(shakes)-1); !k.Reduce() {
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if step := k.Since(c, k.Cue(e, o.Cue), 20, len(shakes)-1); !k.Reduce() {
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dx = shakes[step]
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}
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return e.Padding(0, k.D(2-dx), 0, k.D(2+dx)).Children(content)
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