Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus, popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG dialogue box, notifications, a pause menu and a dithered title card. Kit.Cue moves from feedback to pixel.
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@@ -20,7 +20,7 @@ func Achievement(c *ui.Context, title string, o AchievementOptions) *ui.Element
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w := pixel.Or("Achievement Width", o.Width, 200)
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e := ui.Box(c)
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// Ten steps a second; in by 5, gone by 40.
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step := k.Since(c, cue(e, k, o.Cue), 10, 40)
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step := k.Since(c, k.Cue(e, o.Cue), 10, 40)
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if step >= 40 {
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return e
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}
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