Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus, popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG dialogue box, notifications, a pause menu and a dithered title card. Kit.Cue moves from feedback to pixel.
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@@ -0,0 +1,41 @@
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package overlay
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type HoverCardOptions struct {
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// Width is the card's in dots; zero means 160.
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Width int
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}
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type hoverKey struct{}
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// HoverCard shows card below trigger while either is hovered.
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func HoverCard(c *ui.Context, text string, o HoverCardOptions, trigger func(), card func()) *ui.Element {
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k := pixel.K(c)
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w := pixel.Or("HoverCard Width", o.Width, 160)
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wrap := ui.Box(c)
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last := ui.Local(wrap, hoverKey{}, func() ui.Rect { return ui.Rect{} })
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b := wrap.Bounds()
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px, py, _ := wrap.PointerPosition()
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show := hint(c, wrap, 0) || last.Contains(b.X+px, b.Y+py)
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wrap.Children(trigger)
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*last = ui.Rect{}
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if !show {
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return wrap
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}
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ww, _ := c.Size()
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ui.Overlay(c, func() {
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e := ui.Column(c).Absolute().Left(max(0, min(b.X, ww-k.D(w)))).Top(b.Y + b.H).Width(k.D(w)).
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Padding(k.D(6)).Role(ui.RoleGroup).Label(text)
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*last = e.Bounds()
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e.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
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}).Children(card)
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})
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return wrap
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}
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