Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus, popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG dialogue box, notifications, a pause menu and a dithered title card. Kit.Cue moves from feedback to pixel.
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+2835
-31
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package overlay
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type LightboxOptions struct {
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Disabled bool
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}
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type LightboxResult struct {
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Element *ui.Element
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// Changed turns the picture; Closed is ×, Escape or outside.
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Changed, Closed bool
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}
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// Lightbox shows pictures over a dark veil, with ◀ ▶.
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func Lightbox(c *ui.Context, text string, n int, at *int, open *bool, o LightboxOptions, picture func(i int)) LightboxResult {
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k := pixel.K(c)
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if n < 1 || *at < 0 || *at >= n {
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panic(fmt.Sprintf("overlay: Lightbox picture %d of %d", *at, n))
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}
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was, old := *open, *at
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off := o.Disabled || pixel.Current(c).Inert
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turn := func(d int) { *at = (*at + d + n) % n }
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var res LightboxResult
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res.Element = ui.DialogBase(c, open, func(back, panel *ui.Element) {
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deep, light := dark(k)
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dim(k, back, deep, 13)
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left, right := panel.Shortcut(0, ui.KeyLeft), panel.Shortcut(0, ui.KeyRight)
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switch {
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case off:
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case left:
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turn(-1)
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case right:
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turn(1)
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}
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panel.Label(text).Focusable().FocusRing(false).AlignItems(ui.Center).Gap(k.D(6)).Children(func() {
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pixel.Harbor(c, panel, func() {
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ui.Row(c).Gap(k.D(6)).AlignItems(ui.Center).Children(func() {
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if input.IconButton(c, icon.ChevronLeft, k.Msg("prev"), input.IconButtonOptions{Disabled: o.Disabled}).Clicked {
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turn(-1)
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}
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ui.Box(c).Key(*at).Children(func() { picture(*at) })
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if input.IconButton(c, icon.ChevronRight, k.Msg("next"), input.IconButtonOptions{Disabled: o.Disabled}).Clicked {
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turn(1)
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}
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})
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ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center).Children(func() {
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pixel.Text(c, fmt.Sprintf("%d / %d", *at+1, n), pixel.TextOptions{Slot: light})
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if input.IconButton(c, icon.Close, k.Msg("close"), input.IconButtonOptions{Size: input.Small, Disabled: o.Disabled}).Clicked {
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*open = false
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}
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})
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})
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})
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})
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res.Changed, res.Closed = *at != old, was && !*open
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if res.Changed || res.Closed {
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slog.Debug("8bit: lightbox", "label", text, "at", *at, "closed", res.Closed)
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}
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return res
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}
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