Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus, popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG dialogue box, notifications, a pause menu and a dithered title card. Kit.Cue moves from feedback to pixel.
This commit is contained in:
37 files changed
+2835
-31
No files matched your search
@@ -0,0 +1,46 @@
|
||||
package overlay
|
||||
|
||||
import (
|
||||
"log/slog"
|
||||
|
||||
"github.com/egoist/mygo/ui"
|
||||
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
||||
)
|
||||
|
||||
type ProgressDialogOptions struct {
|
||||
Disabled bool
|
||||
}
|
||||
|
||||
type ProgressDialogResult struct {
|
||||
Element *ui.Element
|
||||
// Canceled is CANCEL, Escape or a click outside.
|
||||
Canceled bool
|
||||
}
|
||||
|
||||
// ProgressDialog holds the view on a progress bar with CANCEL.
|
||||
func ProgressDialog(c *ui.Context, title string, value float64, open *bool, o ProgressDialogOptions) ProgressDialogResult {
|
||||
k := pixel.K(c)
|
||||
was := *open
|
||||
var res ProgressDialogResult
|
||||
res.Element = ui.DialogBase(c, open, func(back, panel *ui.Element) {
|
||||
dim(k, back, pixel.Back, 8)
|
||||
panel.Width(k.D(200)).Label(title).Focusable().FocusRing(false).Children(func() {
|
||||
pixel.Harbor(c, panel, func() {
|
||||
layout.Window(c, layout.WindowOptions{Title: title}, func() {
|
||||
ui.Column(c).Gap(k.D(6)).AlignItems(ui.Stretch).Children(func() {
|
||||
feedback.Progress(c, title, value, feedback.ProgressOptions{})
|
||||
actions(c, []string{k.Msg("cancel")}, o.Disabled, func(int) { *open = false })
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
res.Canceled = was && !*open
|
||||
if res.Canceled {
|
||||
slog.Debug("8bit: progress canceled", "title", title, "value", value)
|
||||
}
|
||||
return res
|
||||
}
|
||||
Reference in new issue
Block a user