Add overlay components 176-195; pixel Harbor and Kit.Cue

Dialogs on DialogBase with focusable panels that harbor parked focus,
popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG
dialogue box, notifications, a pause menu and a dithered title card.
Kit.Cue moves from feedback to pixel.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-11 23:11:46 -04:00
1 parent 03680980da
commit 5c3c883b7d
37 files changed
+2835 -31

No files matched your search

+17
View File
@@ -67,6 +67,23 @@ func (k Kit) Since(c *ui.Context, t time.Time, fps, done int) int {
return min(n, done)
}
type cueKey struct{}
// cued is a cue's last value and when it changed.
type cued struct {
n int
at time.Time
}
// Cue is when n last changed on e, zero before.
func (k Kit) Cue(e *ui.Element, n int) time.Time {
s := ui.Local(e, cueKey{}, func() cued { return cued{n: n} })
if s.n != n {
s.n, s.at = n, k.now
}
return s.at
}
// frameAt is the frame at t and the next wait.
func frameAt(t time.Time, fps int) (int, time.Duration) {
checkFPS(fps)
+15 -2
View File
@@ -107,19 +107,32 @@ type parkKey struct{}
// Park moves focus off e while off, back once on.
func Park(c *ui.Context, e *ui.Element, off bool) {
parked := ui.Local(e, parkKey{}, func() bool { return false })
spot := c.Root()
if h := current(c).harbor; h != nil {
spot = h
}
switch {
case off && e.Focused():
c.Root().Focus()
spot.Focus()
*parked = true
case !off && *parked:
// Focus comes back unless something else took it.
if root := c.Root(); root.Focused() || !root.FocusWithin() {
if spot.Focused() || !c.Root().FocusWithin() {
e.Focus()
}
*parked = false
}
}
// Harbor keeps focus in e while controls in fn rest.
func Harbor(c *ui.Context, e *ui.Element, fn func()) {
f := current(c)
prev := f.harbor
f.harbor = e
fn()
f.harbor = prev
}
// Hand is the pointing cursor of focus and menus.
var Hand = MustSprite(`
.eee......
+4 -2
View File
@@ -17,7 +17,8 @@ var messages = map[Locale]map[string]string{
"combo": "COMBO!", "saving": "SAVING", "saved": "SAVED", "go": "GO!", "wait": "PLEASE WAIT",
"prev": "PREVIOUS", "next": "NEXT", "back": "BACK", "forward": "FORWARD", "history": "HISTORY",
"on": "ON", "off": "OFF", "clear": "CLEAR", "per_page": "PER PAGE", "range": "%d–%d OF %d", "found": "FOUND: %d",
"unknown": "???",
"unknown": "???", "sure": "ARE YOU SURE?", "paused": "PAUSED", "resume": "RESUME", "options": "OPTIONS", "quit": "QUIT",
"next_step": "NEXT ▶",
},
Zh: {
"ok": "确定", "cancel": "取消", "yes": "是", "no": "否", "close": "关闭",
@@ -33,7 +34,8 @@ var messages = map[Locale]map[string]string{
"combo": "连击!", "saving": "存档中", "saved": "已存档", "go": "开始!", "wait": "请稍候",
"prev": "上一页", "next": "下一页", "back": "后退", "forward": "前进", "history": "历史",
"on": "开", "off": "关", "clear": "清除", "per_page": "每页", "range": "%d–%d / 共 %d", "found": "找到:%d",
"unknown": "???",
"unknown": "???", "sure": "确定吗?", "paused": "暂停", "resume": "继续游戏", "options": "设置", "quit": "退出",
"next_step": "下一步 ▶",
},
}
+3 -1
View File
@@ -48,6 +48,8 @@ type frame struct {
cur Settings
at time.Time
typing bool
// harbor holds the focus of controls turning off.
harbor *ui.Element
}
type frameKey struct{}
@@ -59,7 +61,7 @@ func Use(c *ui.Context, s Settings) {
if f.cur.Palette != s.Palette {
slog.Debug("8bit: palette", "name", s.Palette.Name)
}
f.cur, f.at, f.typing = s, c.Now(), false
f.cur, f.at, f.typing, f.harbor = s, c.Now(), false, nil
c.SetTheme(theme(s.Palette))
}