Add desk components 466-485 and icon.Bomb

Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar,
StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel,
TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock,
RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen.

The calculator really adds up and calls division by zero GAME OVER;
Minesweeper and Snake are playable, first click always safe; START
cascades its submenus without moving the rows already open; windows
drag by whole dots; the screensaver's logo changes color at each wall
and sparkles in a corner; the defragmenter is oddly soothing. Clocks
that step back hold at zero, and typed or copied text never reaches
the log.

icon.Bomb is the new 12x12 mine.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 13:13:44 -04:00
1 parent d60d53ef90
commit 7800003418
39 files changed
+4120 -2

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package desk
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// DockApp is an app on the dock.
type DockApp struct {
Name string
Icon *pixel.Sprite
}
type DockOptions struct {
Disabled bool
}
type DockResult struct {
Element *ui.Element
// Launched is the app pressed this frame, else -1.
Launched int
}
type dockKey struct{}
const dockCell = 30
// Dock: a shelf of apps; the pointed or focused rises.
func Dock(c *ui.Context, text string, apps []DockApp, o DockOptions) DockResult {
k := pixel.K(c)
if len(apps) == 0 {
panic("desk: Dock has no apps")
}
seen := map[string]bool{}
for i, a := range apps {
sprite("Dock", a.Icon)
if a.Name == "" || seen[a.Name] {
panic(fmt.Sprintf("desk: Dock app %d %q is nameless or twice", i, a.Name))
}
seen[a.Name] = true
}
w := len(apps) * dockCell
col := ui.Column(c).Width(k.D(w + 8)).AlignItems(ui.Center)
// lit is the risen app, read when the names paint.
lit := ui.Local(col, dockKey{}, func() int { return -1 })
*lit = -1
res := DockResult{Launched: -1}
res.Element = col.Children(func() {
ui.Box(c).Size(k.D(w+8), k.D(pixel.LineHeight)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
if *lit < 0 {
return
}
g := k.Canvas(p, r)
name := pixel.Wrap(apps[*lit].Name, w+8, 1)[0]
x := max(0, min(g.W-pixel.Measure(name), 4+*lit*dockCell+dockCell/2-pixel.Measure(name)/2))
g.Text(x, 0, name, pixel.Ink, 1)
})
ui.Row(c).Padding(0, k.D(4)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, g.H-6, g.W, 6, pixel.Face)
g.HLine(0, g.H-6, g.W, pixel.Lit)
g.HLine(0, g.H-1, g.W, pixel.Edge)
}).Children(func() {
for i, a := range apps {
// Keyed by name: apps come and go.
ui.Box(c).Key(a.Name).Children(func() {
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleButton).Label(a.Name).Disabled(o.Disabled)
})
up := st.Hover || st.Focus
if up {
*lit = i
}
// It rises eight dots in four steps, and sinks back.
rise := 2 * k.Toward(c, shell, up, 15, 4)
if !base.IsDisabled() && base.Clicked() {
res.Launched = i
}
shell.Size(k.D(dockCell), k.D(40)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Sprite((dockCell-2*a.Icon.W)/2, 10-rise+2*(12-a.Icon.H), a.Icon, 0, pixel.Ink, 2)
g.Finish(st)
})
})
}
})
})
if res.Launched >= 0 {
slog.Debug("8bit: dock launched", "label", text, "app", apps[res.Launched].Name)
}
return res
}