Add tabletop components 486-500 and ten game icons
Fifteen pieces of a games night: Dice, DiceTray, PlayingCard, CardHand, Deck, Chessboard, GoBoard, MahjongTile, Domino, Roulette, CoinFlip, BingoCard, TicTacToe, ScoreTrack and Meeple. Component number 500 is a meeple, which seems right. Dice tumble, coins turn and wheels spin on a cue, a frame at a time, and land at once under Reduce Motion. Hands lift the card you point at and play the one drawn on top; pieces and stones pick the lighter of Lit and Ink for White, so they read in every palette; the computer plays a fair O; FREE is a star in every language. New 12x12 icons: Spade, Club, Diamond, Meeple, King, Queen, Rook, Bishop, Knight and Pawn.
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package tabletop
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import (
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"fmt"
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"log/slog"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DeckOptions struct {
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Disabled bool
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}
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type DeckResult struct {
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Element *ui.Element
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// Drawn is a card taken this frame.
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Drawn bool
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}
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// Deck is a face-down pile, counted; a click draws.
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func Deck(c *ui.Context, text string, count int, o DeckOptions) DeckResult {
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k := pixel.K(c)
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// The badge holds three digits.
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if count < 0 || count > 999 {
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panic(fmt.Sprintf("tabletop: Deck of %d", count))
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}
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left := fmt.Sprintf(k.Msg("cards_left"), count)
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleButton).Label(text).Description(left).Disabled(o.Disabled || count == 0)
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})
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res := DeckResult{Element: shell, Drawn: !base.IsDisabled() && base.Clicked()}
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if res.Drawn {
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slog.Debug("8bit: deck drew", "label", text, "left", count-1)
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}
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// A deeper pile shows more edges, six at most.
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layers := min(count, 6)
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shell.Size(k.D(cardW+7), k.D(cardH+7)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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if count == 0 {
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g.Checker(0, 6, cardW, 1, pixel.Edge)
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g.Checker(0, cardH+5, cardW, 1, pixel.Edge)
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g.Checker(0, 6, 1, cardH, pixel.Edge)
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g.Checker(cardW-1, 6, 1, cardH, pixel.Edge)
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}
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for i := range layers {
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off := layers - 1 - i
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drawCard(g, off, 6-off, Card{Rank: 1}, true)
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}
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if count > 0 {
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n := strconv.Itoa(count)
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w := pixel.MicroWidth(n) + 4
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g.Rect(cardW+6-w, cardH, w, 7, pixel.Accent)
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g.Micro(cardW+8-w, cardH+1, n, pixel.AccentInk, 1)
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}
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g.Finish(st)
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})
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return res
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}
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