Add tabletop components 486-500 and ten game icons
Fifteen pieces of a games night: Dice, DiceTray, PlayingCard, CardHand, Deck, Chessboard, GoBoard, MahjongTile, Domino, Roulette, CoinFlip, BingoCard, TicTacToe, ScoreTrack and Meeple. Component number 500 is a meeple, which seems right. Dice tumble, coins turn and wheels spin on a cue, a frame at a time, and land at once under Reduce Motion. Hands lift the card you point at and play the one drawn on top; pieces and stones pick the lighter of Lit and Ink for White, so they read in every palette; the computer plays a fair O; FREE is a star in every language. New 12x12 icons: Spade, Club, Diamond, Meeple, King, Queen, Rook, Bishop, Knight and Pawn.
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package tabletop
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import (
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"fmt"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DiceOptions struct {
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// Cue rolls it: a new cue tumbles, then lands it.
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Cue int
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}
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// hop is how high a tumbling die flies, each frame.
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var hop = [...]int{0, 3, 5, 6, 6, 5, 3, 1}
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// Dice is a d6 showing value; new Cues tumble it.
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func Dice(c *ui.Context, text string, value int, o DiceOptions) *ui.Element {
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k := pixel.K(c)
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if value < 1 || value > 6 {
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panic(fmt.Sprintf("tabletop: Dice value %d", value))
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}
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e := ui.Box(c).Size(k.D(20), k.D(26)).Role(ui.RoleImage).Label(text).Description(strconv.Itoa(value))
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// A roll tumbles eight frames; reduced, it lands at once.
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f := max(0, k.Shot(c, e, o.Cue, 12, len(hop)))
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return e.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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face, y, h := value, 8, 16
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if f < len(hop) {
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// Turning, it shows other faces, squashed every other frame.
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face, y = (value+f*5)%6+1, 8-hop[f]
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if f%2 == 1 {
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y, h = y+2, 12
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}
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}
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g.Frame(2, y, 16, h, pixel.Raised, pixel.Lit)
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ink := pixel.Ink
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if face == 1 {
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ink = pixel.Bad
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}
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if h == 16 {
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pips(g, 2, y, 16, face, ink)
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}
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})
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}
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