Add tabletop components 486-500 and ten game icons
Fifteen pieces of a games night: Dice, DiceTray, PlayingCard, CardHand, Deck, Chessboard, GoBoard, MahjongTile, Domino, Roulette, CoinFlip, BingoCard, TicTacToe, ScoreTrack and Meeple. Component number 500 is a meeple, which seems right. Dice tumble, coins turn and wheels spin on a cue, a frame at a time, and land at once under Reduce Motion. Hands lift the card you point at and play the one drawn on top; pieces and stones pick the lighter of Lit and Ink for White, so they read in every palette; the computer plays a fair O; FREE is a star in every language. New 12x12 icons: Spade, Club, Diamond, Meeple, King, Queen, Rook, Bishop, Knight and Pawn.
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package tabletop
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DiceTrayOptions struct {
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// Cue rolls them all, as Dice's Cue does.
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Cue int
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}
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// DiceTray holds several dice on felt, and their total.
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func DiceTray(c *ui.Context, text string, values []int, o DiceTrayOptions) *ui.Element {
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k := pixel.K(c)
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if len(values) == 0 {
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panic("tabletop: DiceTray has no dice")
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}
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total := 0
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for _, v := range values {
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total += v
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}
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sum := fmt.Sprintf("%s %d", k.Msg("total"), total)
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return ui.Column(c).Gap(k.D(4)).AlignItems(ui.Center).AlignSelf(ui.Start).Role(ui.RoleGroup).Label(text).Description(sum).Children(func() {
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ui.Row(c).Gap(k.D(2)).Padding(k.D(6)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Good)
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g.Veil(2, 2, g.W-4, g.H-4, pixel.Shade, 4)
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}).Children(func() {
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for i, v := range values {
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Dice(c, fmt.Sprintf("%s %d", text, i+1), v, DiceOptions{Cue: o.Cue})
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}
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})
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pixel.Text(c, sum, pixel.TextOptions{})
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})
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}
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