Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow, petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora, lightning, mountains and a season scene; scanlines, vignette, screen shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches, sparkles, explosions and confetti. Home opens on a live scene in the palette's season and a strip of all eight palettes. pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and Kit.Shot, which spends a cue under Reduce Motion so it never replays; display exports Reduce. Gallery grids and the sidebar are one Tab stop each.
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package fx
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type FlashOptions struct {
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// Cue flashes each time it changes.
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Cue int
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// Slot fills the flash; zero means Lit.
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Slot pixel.Slot
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}
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// Flash fills content with a slot one step, then half.
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func Flash(c *ui.Context, o FlashOptions, content func()) *ui.Element {
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k := pixel.K(c)
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s := slotOr(o.Slot, pixel.Lit)
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e := ui.Column(c)
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// Reduce Motion never flashes.
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step := k.Shot(c, e, o.Cue, 10, 2)
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return cover(k, e, func(g pixel.Canvas) {
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switch step {
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case 0:
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g.Rect(0, 0, g.W, g.H, s)
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case 1:
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g.Veil(0, 0, g.W, g.H, s, 8)
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}
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}, content)
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}
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