Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow, petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora, lightning, mountains and a season scene; scanlines, vignette, screen shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches, sparkles, explosions and confetti. Home opens on a live scene in the palette's season and a strip of all eight palettes. pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and Kit.Shot, which spends a cue under Reduce Motion so it never replays; display exports Reduce. Gallery grids and the sidebar are one Tab stop each.
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package fx
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import "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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var smallCloud = pixel.MustSprite(`
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.....lll......
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..llllllll.l..
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.llllllllllll.
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llllllllllllll
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fllllllllllllf
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.ffffffffffff.
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`)
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var bigCloud = pixel.MustSprite(`
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.........llll...........
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....llll.llllll.........
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..lllllllllllllll.llll..
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.lllllllllllllllllllllll
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llllllllllllllllllllllll
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lllllllllllllllllllllllf
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fllllllllllllllllllllllf
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.fffllllllllllllllllfff.
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...ffffffffffffffffff...
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`)
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// trees stand in the scene, one per season.
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var trees = [4]*pixel.Sprite{
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pixel.MustSprite(`
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.....AAAAA.....
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...AAAaAAAAA...
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..AAAAAAAAaAA..
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.AAaAAAAAAAAAA.
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.AAAAAAaAAAAAA.
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AAAAAAAAAAAaAAA
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AAaAAAAAAAAAAAA
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AAAAAAaAAAAAAAA
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.AAAAAAAAAaAAA.
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..AAAaAAAAAAA..
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...AAAAnAAAA...
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.....AnnnA.....
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......nnn......
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......nnn......
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......nnn......
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......nnn......
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.....nnnnn.....
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`),
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pixel.MustSprite(`
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.....ggggg.....
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...ggglgggggg..
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..ggllggggggg..
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.gggllgggggggg.
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.ggggggggggggg.
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ggggggggggggggg
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ggggggggggggggg
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.ggggggggggggg.
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.ggggggggggggg.
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..ggggggggggg..
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...gggnggggg...
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.....ggnngg....
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......nnn......
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......nnn......
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......nnn......
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......nnn......
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.....nnnnn.....
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`),
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pixel.MustSprite(`
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.....yyyyy.....
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...yyryyyyay...
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..yyyyyyryyyy..
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.yyayyyyyyyyry.
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.yyyyyryyyyyyy.
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yyyryyyyyyayyyy
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yyyyyyyyryyyyyy
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.yyyayyyyyyyry.
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.yyyyyyyyyyyyy.
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..yyyryyyyyyy..
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...yyyynyyyy...
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.....yynnyy....
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......nnn......
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......nnn......
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......nnn......
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......nnn......
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.....nnnnn.....
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`),
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pixel.MustSprite(`
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.......l.......
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......lgl......
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.....lgggl.....
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......ggg......
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....llgggll....
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...lgggggggl...
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....ggggggg....
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...llgggggll...
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..lgggggggggl..
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...ggggggggg...
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..llgggggggll..
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.lgggggggggggl.
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lgggggggggggggl
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......nnn......
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......nnn......
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......nnn......
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.....nnnnn.....
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`),
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}
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// petal turns: face, tilt, edge, tilt back.
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var petal = pixel.MustSprite(`
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.A.
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AAA
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.a.
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..A
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.Aa
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a..
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...
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AAa
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...
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A..
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aA.
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..a
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`)
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// leaf turns about its stem; # takes the leaf's slot.
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var leaf = pixel.MustSprite(`
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.###.
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#####
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#####
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.###.
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..#..
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..##.
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.###.
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####.
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.##..
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..#..
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..#..
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..#..
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..#..
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..#..
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..#..
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.##..
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.###.
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.####
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..##.
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..#..
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`)
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// twinkle grows from a dot to a star.
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var twinkle = pixel.MustSprite(`
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.....
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.....
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..#..
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.....
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.....
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.....
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..#..
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.###.
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..#..
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.....
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..#..
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..#..
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#####
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..#..
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..#..
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`)
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// nightLit draws Lit art in Ink, bright at night.
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func nightLit(g pixel.Canvas, k pixel.Kit) pixel.Canvas {
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if k.Palette().Night {
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return g.Cycled([]pixel.Slot{pixel.Lit, pixel.Ink}, 1)
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}
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return g
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}
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