Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow, petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora, lightning, mountains and a season scene; scanlines, vignette, screen shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches, sparkles, explosions and confetti. Home opens on a live scene in the palette's season and a strip of all eight palettes. pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and Kit.Shot, which spends a cue under Reduce Motion so it never replays; display exports Reduce. Gallery grids and the sidebar are one Tab stop each.
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@@ -54,6 +54,25 @@ func TestDrawerSlidesInInSteps(t *testing.T) {
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}
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}
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func TestDrawerOpenedUnderReduceMotionNeverSlides(t *testing.T) {
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clk, open := newClock(), false
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tt := view(640, 400, clk, false, func(c *ui.Context) {
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overlay.Drawer(c, "Menu", &open, overlay.DrawerOptions{Side: display.Right, Size: 100}, func() {
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pixel.Text(c, "Items", pixel.TextOptions{})
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})
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})
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tt.SetPreferences(ui.Preferences{ReduceMotion: true, TextScale: 1})
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open = true
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// At rest the panel's text sits at 640-200+16.
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for _, reduce := range []bool{true, false} {
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tt.SetPreferences(ui.Preferences{ReduceMotion: reduce, TextScale: 1})
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tt.Frame()
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if x := find(t, tt, "Items").X; x != 456 {
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t.Fatalf("reduce %v: the drawer's text is at %v", reduce, x)
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}
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}
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}
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func TestSheetClosesOnALongPull(t *testing.T) {
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open, closed := true, 0
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tt := view(640, 400, newClock(), false, func(c *ui.Context) {
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