Add layout components 001-020 with demos and behavior tests

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ZacharyZhang-NY committed 2026-10-11 18:02:26 -04:00
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package layout
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ResizableOptions struct {
// MinW and MinH are zero for 24.
MinW, MinH int
// MaxW and MaxH are zero for no limit.
MaxW, MaxH int
Label string
Disabled bool
}
type ResizableResult struct {
Element *ui.Element
Changed bool
}
// Resizable is a *w×*h dot box with a ◢ grip.
func Resizable(c *ui.Context, w, h *int, o ResizableOptions, children func()) ResizableResult {
k := pixel.K(c)
minW, minH := orDef("Resizable MinW", o.MinW, 24), orDef("Resizable MinH", o.MinH, 24)
maxW, maxH := orDef("Resizable MaxW", o.MaxW, 0), orDef("Resizable MaxH", o.MaxH, 0)
if maxW > 0 && maxW < minW || maxH > 0 && maxH < minH {
panic(fmt.Sprintf("layout: Resizable max %d×%d under min %d×%d", maxW, maxH, minW, minH))
}
clamp := func(v, lo, hi int) int {
if hi > 0 {
v = min(v, hi)
}
return max(v, lo)
}
was := [2]int{*w, *h}
e := ui.Box(c).Clip()
e.Children(func() {
children()
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleSplitter).Label(label(k, o.Label, "resize")).Disabled(o.Disabled).Cursor(ui.CursorResizeNWSE)
})
if dx, dy, ok := drag(k, base); ok {
*w, *h = *w+dx, *h+dy
}
for key, d := range map[ui.Key][2]int{ui.KeyLeft: {-4, 0}, ui.KeyRight: {4, 0}, ui.KeyUp: {0, -4}, ui.KeyDown: {0, 4}} {
if !o.Disabled && base.Shortcut(0, key) {
*w, *h = *w+d[0], *h+d[1]
}
}
shell.Absolute().Right(0).Bottom(0).Size(k.D(9), k.D(9)).Draw(func(p *ui.Painter, r ui.Rect) { corner(k.Canvas(p, r), st) })
})
*w, *h = clamp(*w, minW, maxW), clamp(*h, minH, maxH)
e.Size(k.D(*w), k.D(*h))
res := ResizableResult{Element: e, Changed: [2]int{*w, *h} != was}
if res.Changed {
slog.Debug("8bit: resizable", "w", *w, "h", *h)
}
return res
}
// corner is a ◢ of three ridges in the bottom-right.
func corner(g pixel.Canvas, st pixel.State) {
for _, s := range []int{2, 5, 8} {
for i := 0; i <= s; i++ {
x, y := g.W-1-s+i, g.H-1-i
g.Dot(x, y, pixel.Shade)
if x > 0 && y > 0 {
g.Dot(x-1, y-1, pixel.Lit)
}
}
}
if st.Disabled {
g.Checker(0, 0, g.W, g.H, pixel.Face)
}
if st.Focus {
g.FocusMark(0, 0, g.W, g.H)
}
}