Add datetime components 196-215; Kit.At; inert stepper arrows

Calendars, date and time inputs, pickers, clocks, timers, a sun dial,
a season wheel, an agenda and a day schedule. Kit.At rebuilds at a
moment (relative times, midnight). Stepper and NumberInput arrows stop
under Inert. DateInput parks a popup focus as its own.
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ZacharyZhang-NY committed 2026-10-11 23:56:10 -04:00
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commit a2f2796455
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package datetime
import (
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type AnalogClockOptions struct {
// Size is the face's width in dots; zero means 48.
Size int
}
// AnalogClock ticks each second; its hands are Bresenham lines.
func AnalogClock(c *ui.Context, o AnalogClockOptions) *ui.Element {
k := pixel.K(c)
size := pixel.Or("AnalogClock Size", o.Size, 48)
k.Tick(c, 1)
now := k.Now()
h, m, s := now.Clock()
// hand ends at turn (0–1 from twelve) and length r.
hand := func(cx, cy int, turn float64, r int) (int, int) {
a := turn * 2 * math.Pi
return cx + int(math.Round(float64(r)*math.Sin(a))), cy - int(math.Round(float64(r)*math.Cos(a)))
}
return ui.Box(c).Size(k.D(size), k.D(size)).Role(ui.RoleImage).Label(now.Format("15:04:05")).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
cx, cy, rad := size/2, size/2, size/2-1
g.Disc(cx, cy, rad, pixel.Face)
g.Circle(cx, cy, rad, pixel.Edge)
for i := range 12 {
x, y := hand(cx, cy, float64(i)/12, rad-3)
g.Dot(x, y, pixel.Edge)
}
x, y := hand(cx, cy, (float64(h%12)+float64(m)/60)/12, rad/2)
g.Line(cx, cy, x, y, pixel.Ink)
x, y = hand(cx, cy, (float64(m)+float64(s)/60)/60, rad-5)
g.Line(cx, cy, x, y, pixel.Ink)
x, y = hand(cx, cy, float64(s)/60, rad-4)
g.Line(cx, cy, x, y, pixel.Accent)
g.Dot(cx, cy, pixel.Accent)
})
}