Add datetime components 196-215; Kit.At; inert stepper arrows

Calendars, date and time inputs, pickers, clocks, timers, a sun dial,
a season wheel, an agenda and a day schedule. Kit.At rebuilds at a
moment (relative times, midnight). Stepper and NumberInput arrows stop
under Inert. DateInput parks a popup focus as its own.
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ZacharyZhang-NY committed 2026-10-11 23:56:10 -04:00
1 parent 5c3c883b7d
commit a2f2796455
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package datetime
import (
"fmt"
"log/slog"
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type SunDialOptions struct {
Disabled bool
}
type SunDialResult struct {
Element *ui.Element
Changed bool
}
// Dial size in dots: the arc's middle, radius and box.
const dialW, dialH, dialR = 96, 56, 40
// SunDial arcs the sun or moon; a drag sets *hour.
func SunDial(c *ui.Context, text string, hour *int, o SunDialOptions) SunDialResult {
k := pixel.K(c)
if *hour < 0 || *hour > 23 {
panic(fmt.Sprintf("datetime: SunDial hour %d outside 0–23", *hour))
}
old := *hour
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(text).Disabled(o.Disabled)
})
if base.Shortcut(0, ui.KeyLeft) {
*hour = (*hour + 23) % 24
}
if base.Shortcut(0, ui.KeyRight) {
*hour = (*hour + 1) % 24
}
// The width spans the whole day, midnight to midnight.
if _, _, held := base.Dragged(); held && !st.Disabled && !pixel.Current(c).Inert {
x, _, _ := base.PointerPosition()
*hour = max(0, min(23, int(x/k.D(dialW)*24)))
}
h := *hour
label := fmt.Sprintf("%02d:00", h)
base.Description(label)
day := h >= 6 && h < 18
shell.Size(k.D(dialW), k.D(dialH)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
sky, body := pixel.Lit, icon.Sun
if !day {
sky, body = pixel.Shade, icon.Moon
}
g.Frame(0, 0, g.W, g.H, pixel.Sunken, sky)
cx, cy := dialW/2, dialH-6
g.HLine(2, cy, dialW-4, pixel.Edge)
for i := 0; i <= 48; i += 2 {
a := math.Pi * float64(i) / 48
g.Dot(cx+int(math.Round(dialR*math.Cos(a))), cy-int(math.Round(dialR*math.Sin(a))), pixel.Faint)
}
t := float64((h+18)%12) / 12
a := math.Pi * (1 - t)
x, y := cx+int(math.Round(dialR*math.Cos(a))), cy-int(math.Round(dialR*math.Sin(a)))
g.Sprite(x-body.W/2, y-body.H/2, body, 0, pixel.Ink, 1)
g.Micro(3, 3, label, pixel.Ink, 1)
g.Finish(st)
})
res := SunDialResult{Element: shell, Changed: *hour != old}
if res.Changed {
slog.Debug("8bit: sundial", "label", text, "hour", *hour)
}
return res
}