Add pixel text editor and built-in messages
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@@ -20,6 +20,7 @@ type Canvas struct {
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// painter is what Canvas needs of *ui.Painter.
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type painter interface {
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Fill(r ui.Rect, c ui.Color, radius float32)
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Clip(r ui.Rect, radius float32, fn func())
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After(d time.Duration)
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Now() time.Time
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}
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@@ -45,6 +46,12 @@ func (g Canvas) Rect(x, y, w, h int, s Slot) {
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g.p.Fill(ui.Rect{X: float32(g.gx+x) * d, Y: float32(g.gy+y) * d, W: float32(w) * d, H: float32(h) * d}, g.k.C(s), 0)
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}
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// Clip limits fn's drawing to a dot rectangle.
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func (g Canvas) Clip(x, y, w, h int, fn func()) {
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d := g.k.dot
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g.p.Clip(ui.Rect{X: float32(g.gx+x) * d, Y: float32(g.gy+y) * d, W: float32(w) * d, H: float32(h) * d}, 0, fn)
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}
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func (g Canvas) Dot(x, y int, s Slot) { g.Rect(x, y, 1, 1, s) }
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func (g Canvas) HLine(x, y, w int, s Slot) { g.Rect(x, y, w, 1, s) }
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func (g Canvas) VLine(x, y, h int, s Slot) { g.Rect(x, y, 1, h, s) }
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