Add account components 386-405; Reduce setting, PinInput Cmd+V

Twenty account components: SettingsList, OptionCycler, KeyBindings,
ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid,
SessionList, LanguagePicker, PalettePicker, VolumeMixer,
DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect,
TwoFactor, About, PatchNotes and FeedbackForm.

The components never check credentials, and no secret reaches the log:
LoginForm reports Submitted and the caller counts Failures; each new
failure clears the password, refocuses it, shakes the form and names no
field. TwoFactor builds on input.PinInput and drains an epoch-aligned
period bar. PalettePicker draws each tile in its own palette on a
pixel.Pad grid.

pixel.Settings.Reduce stills motion like the system preference, the
micro font gains '?', display.Face draws avatar faces anywhere, and
input.PinInput pastes on Cmd+V as native hosts send it.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 08:21:39 -04:00
1 parent 51af14709d
commit c745b082a9
38 files changed
+2788 -13

No files matched your search

+51
View File
@@ -0,0 +1,51 @@
package account
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Access is how a player wants motion and dots.
type Access struct {
// Reduce goes to pixel.Settings.Reduce, Dot to Settings.Dot.
Reduce bool
Dot int
}
type AccessibilityOptionsOptions struct {
Disabled bool
}
type AccessibilityOptionsResult struct {
Element *ui.Element
Changed bool
}
// AccessibilityOptions sets Reduce Motion and the dot size, 1–4.
func AccessibilityOptions(c *ui.Context, text string, a *Access, o AccessibilityOptionsOptions) AccessibilityOptionsResult {
k := pixel.K(c)
if a.Dot < 1 || a.Dot > 4 {
panic(fmt.Sprintf("account: AccessibilityOptions dot %d outside 1–4", a.Dot))
}
var res AccessibilityOptionsResult
res.Element = ui.Column(c).Gap(k.D(6)).Role(ui.RoleGroup).Label(text).Children(func() {
reduce := input.Switch(c, k.Msg("reduce_motion"), &a.Reduce, input.SwitchOptions{Disabled: o.Disabled}).Changed
dot, sized := a.Dot-1, false
ui.Row(c).Gap(k.D(6)).AlignItems(ui.Center).Children(func() {
mark(c, k, k.Msg("dot_size"), pixel.Ink, 0)
if input.Segmented(c, k.Msg("dot_size"), []string{"1", "2", "3", "4"}, &dot, input.SegmentedOptions{Disabled: o.Disabled}).Changed {
a.Dot, sized = dot+1, true
}
})
res.Changed = reduce || sized
})
if res.Changed {
slog.Debug("8bit: accessibility options", "label", text, "reduce", a.Reduce, "dot", a.Dot)
}
return res
}