Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
This commit is contained in:
38 files changed
+2788
-13
No files matched your search
@@ -0,0 +1,55 @@
|
||||
package account
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log/slog"
|
||||
|
||||
"github.com/egoist/mygo/ui"
|
||||
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
||||
)
|
||||
|
||||
type DifficultySelectOptions struct {
|
||||
Disabled bool
|
||||
}
|
||||
|
||||
type DifficultySelectResult struct {
|
||||
Element *ui.Element
|
||||
Changed bool
|
||||
}
|
||||
|
||||
var levels = []string{"easy", "normal", "hard", "nightmare"}
|
||||
|
||||
// DifficultySelect picks EASY to NIGHTMARE, a skull a step.
|
||||
func DifficultySelect(c *ui.Context, text string, chosen *int, o DifficultySelectOptions) DifficultySelectResult {
|
||||
k := pixel.K(c)
|
||||
choice("DifficultySelect", chosen, len(levels))
|
||||
old := *chosen
|
||||
// Arrows choose at once; the cursor is the choice.
|
||||
shell, base, st, _ := pixel.Pad(c, text, 1, len(levels), 140, 16, chosen, o.Disabled)
|
||||
base.Description(fmt.Sprintf("%s, %d", k.Msg(levels[*chosen]), *chosen+1))
|
||||
at := *chosen
|
||||
shell.Draw(func(p *ui.Painter, r ui.Rect) {
|
||||
g := k.Canvas(p, r)
|
||||
for i, l := range levels {
|
||||
y, ink := i*16, pixel.Ink
|
||||
if i == len(levels)-1 {
|
||||
ink = pixel.Bad
|
||||
}
|
||||
if i == at {
|
||||
g.Text(2, y+2, "▶", pixel.Accent, 1)
|
||||
}
|
||||
g.Text(14, y+2, k.Msg(l), ink, 1)
|
||||
for s := range i + 1 {
|
||||
g.Sprite(140-14*(s+1), y+2, icon.Skull, 0, ink, 1)
|
||||
}
|
||||
}
|
||||
g.Finish(st)
|
||||
})
|
||||
res := DifficultySelectResult{Element: shell, Changed: *chosen != old}
|
||||
if res.Changed {
|
||||
slog.Debug("8bit: difficulty", "label", text, "level", levels[*chosen])
|
||||
}
|
||||
return res
|
||||
}
|
||||
Reference in new issue
Block a user