Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
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package account
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Language is a tongue by its own name, flagged.
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type Language struct {
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Name string
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Flag *pixel.Sprite
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}
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type LanguagePickerOptions struct {
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// Width and Height are dots; zeros mean 160 by 120.
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Width, Height int
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Disabled bool
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}
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type LanguagePickerResult = data.ListResult
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// LanguagePicker lists languages with flags; ▶ marks the chosen one.
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func LanguagePicker(c *ui.Context, text string, langs []Language, chosen *int, o LanguagePickerOptions) LanguagePickerResult {
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k := pixel.K(c)
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choice("LanguagePicker", chosen, len(langs))
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var res LanguagePickerResult
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ui.Box(c).Width(k.D(pixel.Or("LanguagePicker Width", o.Width, 160))).Children(func() {
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res = data.List(c, text, len(langs), chosen, data.ListOptions{Height: o.Height, Disabled: o.Disabled}, func(i int) string { return langs[i].Name }, func(i int) {
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l := langs[i]
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ui.Row(c).Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
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if l.Flag != nil {
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ui.Box(c).Size(k.D(l.Flag.W+2), k.D(l.Flag.H+2)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Rect(0, 0, g.W, g.H, pixel.Edge)
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g.Sprite(1, 1, l.Flag, 0, pixel.Ink, 1)
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})
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}
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// The row is named already; its text only shows.
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mark(c, k, l.Name, pixel.Ink, 0)
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})
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})
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})
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return res
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}
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