Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
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package account
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import (
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"fmt"
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"log/slog"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// symbols are what an old cartridge password is spelled with.
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const symbols = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?-."
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type PasswordGridOptions struct {
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// Length is the password's symbols, 4–24; zero means 12.
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Length int
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Disabled bool
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}
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type PasswordGridResult struct {
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Element *ui.Element
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// Submitted is END on a full password.
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Changed, Submitted bool
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}
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type gridKey struct{}
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// PasswordGrid spells *password by picking symbols from a grid.
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func PasswordGrid(c *ui.Context, text string, password *string, o PasswordGridOptions) PasswordGridResult {
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k := pixel.K(c)
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n := pixel.Or("PasswordGrid Length", o.Length, 12)
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if n < 4 || n > 24 || len(*password) > n || strings.Trim(*password, symbols) != "" {
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panic(fmt.Sprintf("account: PasswordGrid of %d symbols holds %d bad or extra", n, len(*password)))
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}
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old := *password
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var res PasswordGridResult
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res.Element = ui.Column(c).Gap(k.D(5)).Role(ui.RoleGroup).Label(text)
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cur := ui.Local(res.Element, gridKey{}, func() int { return 0 })
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res.Element.Children(func() {
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typed := *password
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ui.Box(c).Size(k.D(n*9+(n-1)/4*4), k.D(13)).Role(ui.RoleText).Label(fmt.Sprintf("%s %d/%d", text, len(typed), n)).Description(typed).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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// Blanks in fours, as the old screens printed them.
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for i := range n {
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x, line := i*9+i/4*4, pixel.Faint
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if i < len(typed) {
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g.Micro(x+2, 4, typed[i:i+1], pixel.Ink, 1)
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}
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if i == len(typed) {
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line = pixel.Accent
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}
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g.HLine(x+1, 11, 6, line)
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}
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})
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shell, base, st, picked := pixel.Pad(c, k.Msg("symbols"), 8, len(symbols), 11, 11, cur, o.Disabled)
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if picked >= 0 && len(*password) < n {
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*password += symbols[picked : picked+1]
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}
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if !base.IsDisabled() && base.Shortcut(0, ui.KeyBackspace) && *password != "" {
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*password = (*password)[:len(*password)-1]
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}
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base.Description(symbols[*cur : *cur+1])
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at := *cur
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i := range len(symbols) {
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x, y, ink := i%8*11, i/8*11, pixel.Ink
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if i == at {
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g.Rect(x, y, 11, 11, pixel.Accent)
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ink = pixel.AccentInk
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}
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g.Micro(x+4, y+3, symbols[i:i+1], ink, 1)
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}
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g.Finish(st)
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})
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ui.Row(c).Gap(k.D(4)).Children(func() {
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if input.Button(c, k.Msg("back"), input.ButtonOptions{Size: input.Small, Disabled: o.Disabled || *password == ""}).Clicked {
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*password = (*password)[:len(*password)-1]
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}
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res.Submitted = input.Button(c, k.Msg("end"), input.ButtonOptions{Size: input.Small, Variant: input.Primary, Disabled: o.Disabled || len(*password) < n}).Clicked
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})
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})
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res.Changed = *password != old
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// Lengths only: the password stays off the log.
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if res.Changed || res.Submitted {
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slog.Debug("8bit: password grid", "label", text, "length", len(*password), "submitted", res.Submitted)
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}
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return res
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}
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