Add account components 386-405; Reduce setting, PinInput Cmd+V

Twenty account components: SettingsList, OptionCycler, KeyBindings,
ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid,
SessionList, LanguagePicker, PalettePicker, VolumeMixer,
DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect,
TwoFactor, About, PatchNotes and FeedbackForm.

The components never check credentials, and no secret reaches the log:
LoginForm reports Submitted and the caller counts Failures; each new
failure clears the password, refocuses it, shakes the form and names no
field. TwoFactor builds on input.PinInput and drains an epoch-aligned
period bar. PalettePicker draws each tile in its own palette on a
pixel.Pad grid.

pixel.Settings.Reduce stills motion like the system preference, the
micro font gains '?', display.Face draws avatar faces anywhere, and
input.PinInput pastes on Cmd+V as native hosts send it.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 08:21:39 -04:00
1 parent 51af14709d
commit c745b082a9
38 files changed
+2788 -13

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package account
import (
"fmt"
"log/slog"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// symbols are what an old cartridge password is spelled with.
const symbols = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?-."
type PasswordGridOptions struct {
// Length is the password's symbols, 4–24; zero means 12.
Length int
Disabled bool
}
type PasswordGridResult struct {
Element *ui.Element
// Submitted is END on a full password.
Changed, Submitted bool
}
type gridKey struct{}
// PasswordGrid spells *password by picking symbols from a grid.
func PasswordGrid(c *ui.Context, text string, password *string, o PasswordGridOptions) PasswordGridResult {
k := pixel.K(c)
n := pixel.Or("PasswordGrid Length", o.Length, 12)
if n < 4 || n > 24 || len(*password) > n || strings.Trim(*password, symbols) != "" {
panic(fmt.Sprintf("account: PasswordGrid of %d symbols holds %d bad or extra", n, len(*password)))
}
old := *password
var res PasswordGridResult
res.Element = ui.Column(c).Gap(k.D(5)).Role(ui.RoleGroup).Label(text)
cur := ui.Local(res.Element, gridKey{}, func() int { return 0 })
res.Element.Children(func() {
typed := *password
ui.Box(c).Size(k.D(n*9+(n-1)/4*4), k.D(13)).Role(ui.RoleText).Label(fmt.Sprintf("%s %d/%d", text, len(typed), n)).Description(typed).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
// Blanks in fours, as the old screens printed them.
for i := range n {
x, line := i*9+i/4*4, pixel.Faint
if i < len(typed) {
g.Micro(x+2, 4, typed[i:i+1], pixel.Ink, 1)
}
if i == len(typed) {
line = pixel.Accent
}
g.HLine(x+1, 11, 6, line)
}
})
shell, base, st, picked := pixel.Pad(c, k.Msg("symbols"), 8, len(symbols), 11, 11, cur, o.Disabled)
if picked >= 0 && len(*password) < n {
*password += symbols[picked : picked+1]
}
if !base.IsDisabled() && base.Shortcut(0, ui.KeyBackspace) && *password != "" {
*password = (*password)[:len(*password)-1]
}
base.Description(symbols[*cur : *cur+1])
at := *cur
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i := range len(symbols) {
x, y, ink := i%8*11, i/8*11, pixel.Ink
if i == at {
g.Rect(x, y, 11, 11, pixel.Accent)
ink = pixel.AccentInk
}
g.Micro(x+4, y+3, symbols[i:i+1], ink, 1)
}
g.Finish(st)
})
ui.Row(c).Gap(k.D(4)).Children(func() {
if input.Button(c, k.Msg("back"), input.ButtonOptions{Size: input.Small, Disabled: o.Disabled || *password == ""}).Clicked {
*password = (*password)[:len(*password)-1]
}
res.Submitted = input.Button(c, k.Msg("end"), input.ButtonOptions{Size: input.Small, Variant: input.Primary, Disabled: o.Disabled || len(*password) < n}).Clicked
})
})
res.Changed = *password != old
// Lengths only: the password stays off the log.
if res.Changed || res.Submitted {
slog.Debug("8bit: password grid", "label", text, "length", len(*password), "submitted", res.Submitted)
}
return res
}