Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
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@@ -189,3 +189,15 @@ func TestReduceMotionFollowsPreferences(t *testing.T) {
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t.Fatal("Reduce off after ReduceMotion preference")
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}
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}
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func TestReduceSettingStillsMotionInItsScope(t *testing.T) {
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var outer, inner pixel.Kit
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ui.NewTester(func(c *ui.Context) {
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pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay})
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outer = pixel.K(c)
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pixel.Scope(c, pixel.Settings{Palette: pixel.SpringDay, Reduce: true}, func() { inner = pixel.K(c) })
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}, 10, 10)
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if outer.Reduce() || !inner.Reduce() {
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t.Fatalf("Reduce: outside %v, inside %v", outer.Reduce(), inner.Reduce())
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}
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}
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