Add canvas, dither, sprites, clock and pixel elements

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ZacharyZhang-NY committed 2026-10-11 16:02:31 -04:00
1 parent 538031af31
commit d33bf0cbbb
11 files changed
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package pixel
import (
"fmt"
"sync/atomic"
"time"
"github.com/egoist/mygo/ui"
)
var due atomic.Int64
// Due is the earliest repaint asked for since ResetDue.
func Due() time.Time {
n := due.Load()
if n == 0 {
return time.Time{}
}
return time.Unix(0, n)
}
func ResetDue() { due.Store(0) }
func ask(at int64) {
for {
cur := due.Load()
if cur != 0 && cur <= at || due.CompareAndSwap(cur, at) {
return
}
}
}
// Step is the frame at fps, frozen under Reduce Motion.
func (g Canvas) Step(fps int) int {
checkFPS(fps)
if g.k.reduce {
return 0
}
return g.Busy(fps)
}
// Busy is the frame at fps, ignoring Reduce Motion.
func (g Canvas) Busy(fps int) int {
n, d := frameAt(g.now(), fps)
g.p.After(d)
ask(g.p.Now().Add(d).UnixNano())
return n
}
// Tick is the frame at fps, rebuilding the view.
func (k Kit) Tick(c *ui.Context, fps int) int {
n, d := frameAt(k.now, fps)
c.After(d)
ask(c.Now().Add(d).UnixNano())
return n
}
// frameAt is the frame at t and the next wait.
func frameAt(t time.Time, fps int) (int, time.Duration) {
checkFPS(fps)
period := int64(time.Second) / int64(fps)
ns := t.UnixNano()
n := ns / period
return int(n), time.Duration((n+1)*period - ns)
}
func checkFPS(fps int) {
if fps < 1 || fps > 60 {
panic(fmt.Sprintf("pixel: fps %d outside 1–60", fps))
}
}