Add gallery app, native window and architecture tests
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package gallery
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type bootKey struct{}
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// boot assembles the logo dot by dot, then waits.
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func (a *App) boot(c *ui.Context) {
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k := pixel.K(c)
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step := k.Tick(c, 12)
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first := ui.Local(c.Root(), bootKey{}, func() int { return step })
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shown := min(16, step-*first)
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if k.Reduce() {
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shown = 16
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}
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start := shown == 16 && (k.Reduce() || step%12 < 8)
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shell, base, _ := pixel.Shell(c, func() *ui.Element { return ui.ButtonBase(c).Label("Press start") })
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shell.Fill().Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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w := pixel.Measure(logo) * 4
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x, y := (g.W-w)/2, g.H/2-40
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shadowText(g, x, y, logo, pixel.Accent, 4)
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g.Veil(x, y, w+4, 68, pixel.Back, 16-shown)
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if start {
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s := "PRESS START"
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g.Text((g.W-pixel.Measure(s)*2)/2, y+84, s, pixel.Ink, 2)
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}
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hint := "Enter · Space · Click 回车 · 空格 · 点击"
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g.Text((g.W-pixel.Measure(hint))/2, g.H-28, hint, pixel.Faint, 1)
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})
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base.AutoFocus()
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if base.Clicked() || c.Shortcut(0, ui.KeyEnter) || c.Shortcut(0, ui.KeySpace) {
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slog.Debug("8bit: gallery start")
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a.started = true
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c.Invalidate()
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}
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}
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