Add game components 246-268; data.DrawSlot, Canvas.TextVeil

Health, mana and experience bars, quarter hearts, lives, a spinning
coin counter, score board, stage timer, minimap with fog, compass,
hotbar, paper-doll equipment, skill tree, skill buttons with cooldown
wipes, status effects, a boss bar, damage numbers, quest log and
tracker, party frames, character sheet, level-up screen and shop.
data exports DrawSlot so every slot looks alike; pixel adds TextVeil
for dissolving text. Messages the font cannot draw are fixed and
TestMessagesHaveGlyphs holds every message to the font.
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ZacharyZhang-NY committed 2026-10-12 01:53:20 -04:00
1 parent 596c62e026
commit f48075230f
42 files changed
+3260 -26

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package game
import (
"fmt"
"math"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type TimerHUDOptions struct{}
// TimerHUD shows TIME in seconds; under 30 it blinks red.
func TimerHUD(c *ui.Context, left time.Duration, o TimerHUDOptions) *ui.Element {
k := pixel.K(c)
if left < 0 {
panic(fmt.Sprintf("game: TimerHUD %v left", left))
}
secs := int(math.Ceil(left.Seconds()))
name, n := k.Msg("time"), fmt.Sprintf("%03d", secs)
hurry := left < 30*time.Second
top := tagH(name) + 2
w := max(tagW(name), 2*pixel.Measure(n))
return ui.Box(c).Role(ui.RoleText).Label(name+" "+n).Size(k.D(w), k.D(top+2*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
tag(g, 0, 0, name, pixel.Faint)
ink := pixel.Ink
if hurry {
ink = pixel.Bad
// It blinks at 2 Hz; reduced, it holds steady.
if !k.Reduce() && g.Busy(4)%2 == 1 {
return
}
}
g.Text(0, top-2, n, ink, 2)
})
}