Add game components 246-268; data.DrawSlot, Canvas.TextVeil

Health, mana and experience bars, quarter hearts, lives, a spinning
coin counter, score board, stage timer, minimap with fog, compass,
hotbar, paper-doll equipment, skill tree, skill buttons with cooldown
wipes, status effects, a boss bar, damage numbers, quest log and
tracker, party frames, character sheet, level-up screen and shop.
data exports DrawSlot so every slot looks alike; pixel adds TextVeil
for dissolving text. Messages the font cannot draw are fixed and
TestMessagesHaveGlyphs holds every message to the font.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 01:53:20 -04:00
1 parent 596c62e026
commit f48075230f
42 files changed
+3260 -26

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@@ -24,14 +24,18 @@ var messages = map[Locale]map[string]string{
"just_now": "JUST NOW", "min_ago": "%d MIN AGO", "hours_ago": "%d H AGO", "yesterday": "YESTERDAY", "days_ago": "%d DAYS AGO",
"in_min": "IN %d MIN", "in_hours": "IN %d H", "tomorrow": "TOMORROW", "in_days": "IN %d DAYS",
"spring": "SPRING", "summer": "SUMMER", "autumn": "AUTUMN", "winter": "WINTER", "minutes": "MIN", "seconds": "SEC",
"level": "LV %d", "score": "SCORE", "hi_score": "HI-SCORE", "time": "TIME", "compass": "N E S W",
"head": "HEAD", "body": "BODY", "weapon": "WEAPON", "shield": "SHIELD", "ring": "RING",
"points": "POINTS %d", "learned": "LEARNED", "can_learn": "CAN LEARN", "locked": "LOCKED", "ready": "READY",
"buy": "BUY", "sell": "SELL", "done": "DONE", "tracking": "TRACKING",
},
Zh: {
"ok": "确定", "cancel": "取消", "yes": "是", "no": "否", "close": "关闭",
"continue": "继续?", "game_over": "游戏结束", "loading": "读取中",
"search": "搜索", "empty": "空空如也", "minimize": "最小化", "resize": "调整大小",
"scroll_up": "向上滚动", "scroll_down": "向下滚动",
"scroll_up": "向上翻动", "scroll_down": "向下翻动",
"up": "上", "down": "下", "left": "左", "right": "右", "disabled": "已禁用",
"remove": "移除", "online": "在线", "away": "离开", "busy": "忙碌", "offline": "离线",
"remove": "移除", "online": "在线", "away": "离开", "busy": "繁忙", "offline": "离线",
"gold": "金", "silver": "银", "bronze": "铜",
"common": "普通", "uncommon": "优秀", "rare": "稀有", "epic": "史诗", "legendary": "传说",
"hold": "长按确认", "del": "删", "end": "完", "lives": "命数 +30!",
@@ -46,6 +50,10 @@ var messages = map[Locale]map[string]string{
"just_now": "刚刚", "min_ago": "%d 分钟前", "hours_ago": "%d 小时前", "yesterday": "昨天", "days_ago": "%d 天前",
"in_min": "%d 分钟后", "in_hours": "%d 小时后", "tomorrow": "明天", "in_days": "%d 天后",
"spring": "春", "summer": "夏", "autumn": "秋", "winter": "冬", "minutes": "分", "seconds": "秒",
"level": "等级 %d", "score": "得分", "hi_score": "最高分", "time": "时间", "compass": "北 东 南 西",
"head": "头", "body": "身体", "weapon": "武器", "shield": "盾牌", "ring": "戒指",
"points": "点数 %d", "learned": "已学会", "can_learn": "可学习", "locked": "未解锁", "ready": "就绪",
"buy": "购买", "sell": "出售", "done": "完成", "tracking": "追踪中",
},
}