Add navigation components 131-150; pixel Pad, Finish, Park, Since

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ZacharyZhang-NY committed 2026-10-11 21:27:09 -04:00
1 parent bd3877e1b1
commit f587d25a5a
63 files changed
+2776 -87

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package navigation
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type DropdownMenuOptions struct {
Disabled bool
}
type DropdownMenuResult struct {
Element *ui.Element
// Chosen is the item taken this frame, or -1.
Chosen int
}
// DropdownMenu is a button opening a menu of items.
func DropdownMenu(c *ui.Context, text string, items []MenuItem, o DropdownMenuOptions) DropdownMenuResult {
off := o.Disabled || pixel.Current(c).Inert
b := input.Button(c, text+" ▼", input.ButtonOptions{Label: text, Disabled: o.Disabled})
m := ui.Local(b.Element, menuKey{}, func() menu { return menu{lit: -1} })
if off {
// Closing on disable must not return focus to it.
if m.open {
c.Root().Focus()
}
m.open = false
}
res := DropdownMenuResult{Element: b.Element, Chosen: -1}
switch {
case b.Clicked && m.open:
m.open = false
case b.Clicked, !m.open && !off && b.Element.Shortcut(0, ui.KeyDown):
m.show(items)
}
res.Chosen = m.keys(b.Element.Shortcut, items)
if _, clicked := m.list(c, b.Element, items); clicked >= 0 {
res.Chosen = clicked
}
if res.Chosen >= 0 {
slog.Debug("8bit: dropdown", "label", text, "item", items[res.Chosen].Label)
}
return res
}