Add navigation components 131-150; pixel Pad, Finish, Park, Since

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ZacharyZhang-NY committed 2026-10-11 21:27:09 -04:00
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commit f587d25a5a
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package navigation
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type NavItem struct {
Icon *pixel.Sprite
Label string
}
type NavRailOptions struct {
Disabled bool
}
type NavRailResult struct {
Element *ui.Element
Changed bool
}
// NavRail is an icon rail, named on hover or focus.
func NavRail(c *ui.Context, text string, items []NavItem, selected *int, o NavRailOptions) NavRailResult {
k := pixel.K(c)
res := NavRailResult{}
res.Element = ui.RadioGroup(c, func() {
for i, it := range items {
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.RadioBase(c, selected, i).Label(it.Label).Disabled(o.Disabled)
})
if base.Changed() {
res.Changed = true
}
shell.Size(k.D(22), k.D(22)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
ink := pixel.Ink
switch {
case i == *selected:
g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Accent)
ink = pixel.AccentInk
case st.Hover:
g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Lit)
}
g.Sprite(5, 5, it.Icon, 0, ink, 1)
g.Finish(st)
})
if st.Hover || st.Focus {
tip(c, k, shell.Bounds(), it.Label)
}
}
}).AlignSelf(ui.Start).Gap(k.D(2)).Padding(k.D(3)).Label(text).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, pixel.Face)
g.VLine(g.W-1, 0, g.H, pixel.Edge)
})
if res.Changed {
slog.Debug("8bit: nav rail", "label", text, "selected", *selected)
}
return res
}
// tip names an item to its right, letting presses by.
func tip(c *ui.Context, k pixel.Kit, at ui.Rect, s string) {
ui.Overlay(c, func() {
w := pixel.Measure(s) + 8
ui.Box(c).Absolute().Left(at.X+at.W+k.D(4)).Top(at.Y+(at.H-k.D(pixel.LineHeight+2))/2).
Size(k.D(w), k.D(pixel.LineHeight+2)).PassThrough().Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Ink)
g.Text(4, 1, s, pixel.Back, 1)
})
})
}
type BottomNavOptions struct {
Disabled bool
}
type BottomNavResult struct {
Element *ui.Element
Changed bool
}
// BottomNav is a bar of labeled icons for narrow screens.
func BottomNav(c *ui.Context, text string, items []NavItem, selected *int, o BottomNavOptions) BottomNavResult {
k := pixel.K(c)
res := BottomNavResult{}
res.Element = ui.RadioGroup(c, func() {
for i, it := range items {
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.RadioBase(c, selected, i).Label(it.Label).Disabled(o.Disabled)
})
if base.Changed() {
res.Changed = true
}
w := max(pixel.Measure(it.Label), 12) + 12
shell.Size(k.D(w), k.D(16+pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
ink := pixel.Faint
if i == *selected {
ink = pixel.Accent
g.HLine(2, 0, g.W-4, pixel.Accent)
} else if st.Hover {
ink = pixel.Ink
}
g.Sprite((g.W-it.Icon.W)/2, 2, it.Icon, 0, ink, 1)
g.Text((g.W-pixel.Measure(it.Label))/2, 14, it.Label, ink, 1)
g.Finish(st)
})
}
}).Row().Gap(k.D(4)).Padding(k.D(2), k.D(6)).Label(text).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, pixel.Face)
g.HLine(0, 0, g.W, pixel.Edge)
})
if res.Changed {
slog.Debug("8bit: bottom nav", "label", text, "selected", *selected)
}
return res
}