package fx import ( "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) type StarfieldOptions struct { // Width and Height are dots; zeros mean 160 by 96. Width, Height int Label string } // Starfield scrolls three layers of stars, near ones fastest. func Starfield(c *ui.Context, o StarfieldOptions) ui.Element { k := pixel.K(c) w, h := size("Starfield", o.Width, o.Height, 160, 96) return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) { g := k.Canvas(p, r) g.Clip(0, 0, g.W, g.H, func() { starfield(g, k, g.Step(12)) }) }) } // starfield moves layer l one dot every 4>>l steps. func starfield(g pixel.Canvas, k pixel.Kit, step int) { g.Rect(0, 0, g.W, g.H, dark(k)) for l, s := range []pixel.Slot{pixel.Faint, pixel.AccentLit, light(k)} { shift := step / (4 >> l) for i := range g.W * g.H / (120 + 80*l) { x, y := wrap(rnd(i, 20+l)-shift, g.W), rnd(i, 23+l)%g.H switch t := wrap(step+rnd(i, 26), 12); { case l == 2 && t < 2: g.Rect(x-1, y, 3, 1, s) g.Rect(x, y-1, 1, 3, s) case t != 6: g.Dot(x, y, s) } } } }