package game import ( "fmt" "log/slog" "strconv" "github.com/egoist/mygo/ui" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input" "git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel" ) // Ware is an item for sale; Owned counts those held. type Ware struct { Item data.Item Price, Owned int } type ShopOptions struct { Disabled bool } type ShopResult struct { Element ui.Element // Bought and Sold are this frame's trades, or -1. Bought, Sold int } // Shop buys at price, sells at half; dear wares fade. func Shop(c *ui.Context, text string, wares []Ware, gold *int, o ShopOptions) ShopResult { k := pixel.K(c) if *gold < 0 { panic(fmt.Sprintf("game: Shop gold %d", *gold)) } name := 0 for _, w := range wares { if w.Price < 0 || w.Owned < 0 || w.Item.Sprite == nil { panic(fmt.Sprintf("game: ware %q costs %d, owned %d", w.Item.Name, w.Price, w.Owned)) } name = max(name, pixel.Measure(w.Item.Name)) } col := ui.Column(c).Gap(k.D(3)).Role(ui.RoleGroup).Label(text) res := ShopResult{Element: col, Bought: -1, Sold: -1} col.Children(func() { CoinCounter(c, k.Msg("gold"), *gold, CoinCounterOptions{}) for i := range wares { w := &wares[i] dear := w.Price > *gold ink := pixel.Ink if dear { ink = pixel.Faint } ui.Row(c).Gap(k.D(5)).AlignItems(ui.Center).Children(func() { data.ItemSlot(c, w.Item, data.ItemSlotOptions{}) ui.Box(c).Width(k.D(name + 4)).Children(func() { pixel.Text(c, w.Item.Name, pixel.TextOptions{Slot: ink}) }) ui.Row(c).Width(k.D(40)).Gap(k.D(2)).AlignItems(ui.Center).Children(func() { ui.Box(c).Size(k.D(12), k.D(12)).Draw(func(p *ui.Painter, r ui.Rect) { k.Canvas(p, r).Sprite(0, 0, icon.Coin, 0, pixel.Ink, 1) }) pixel.Text(c, strconv.Itoa(w.Price), pixel.TextOptions{Slot: ink}) }) ui.Box(c).Width(k.D(24)).Children(func() { pixel.Text(c, "×"+strconv.Itoa(w.Owned), pixel.TextOptions{Slot: pixel.Faint}) }) if input.Button(c, k.Msg("buy"), input.ButtonOptions{Size: input.Small, Label: k.Msg("buy") + " " + w.Item.Name, Disabled: o.Disabled || dear}).Clicked { *gold, w.Owned, res.Bought = *gold-w.Price, w.Owned+1, i } if input.Button(c, k.Msg("sell"), input.ButtonOptions{Size: input.Small, Label: k.Msg("sell") + " " + w.Item.Name, Disabled: o.Disabled || w.Owned == 0}).Clicked { *gold, w.Owned, res.Sold = *gold+w.Price/2, w.Owned-1, i } }) } }) if res.Bought >= 0 || res.Sold >= 0 { slog.Debug("8bit: shop", "label", text, "bought", res.Bought, "sold", res.Sold, "gold", *gold) } return res }